The largest full-service education and entertainment game development company in the United States. They bridge the worlds of education and entertainment to create games that are both engaging and enriching.

A blockchain based platform on which any player can make their own games. Professional developers can also use our developer's tools to create advanced experiences.

Implements innovative professional training experiences for personal change and the transformation of the classroom into a space of resilience and creativity. Based in Santiago, Chile.

Explore! brings inquiry-based learning to the world of augmented reality with lab sets that fit right in your favorite child's pocket. Our educational gaming products engage Explorers through a visual, auditory and tactile learning environment to progress through standards-based science, technology, engineering, and math curricula, while leaving plenty of room for imaginative play.

(Greenhouse Studios) Scholarly Communications Design at the University of Connecticut forges diverse and democratic collaborations that build humanities scholarships in new formats to engage new audiences.

Live Typing is a mobile and web application development agency. They are demoing their new game Trigono, which is a fast-paced arcade puzzle with simple but very original gameplay.

Reframe Games is a company devoted to creating games that reframe the perspective on mental health. We combine research, education and entertainment to create games that are both engaging and enlightening.

A game design program that invites youth to create digital games that tackle real-world issues. Play the 2018 finalists from five cities across the US.

Part of the University of Central Florida, the Florida Interactive Entertainment Academy (FIEA) offers an industry-based graduate gaming education in a world-class facility in downtown Orlando. It was named the #1 graduate game-development program in 2016 by Princeton Review and its 606 graduates are working at more than 141 companies around the globe. In 16 months, students learn to be a producer, programmer or artist and earn a Master’s degree in Interactive Entertainment.

Experience games made by students from the Parsons School of Design at the New School. Student games include: "Opinions" by Yanbin Song, "Clairvoyance" by Varapong "Neil" Techapanichgul, "Whale Heard" by Anny Chang, "Tales of the Aswang” by Paolo Villanueva, "Dreamine" by Fanyun Peng, "Polar" by Aimee Abalos, “VRbal” by Chanel Luu Hai.

E-Line Media is a video game developer and publisher passionate about harnessing the power of games to help players understand and shape the world.

Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games.

The ETC is a professional graduate program focusing on interactive entertainment as it is applied across a variety of fields. Our mission is to provide leadership in education and applied research that combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire.

A research-intensive school primarily known for its engineering, science and management programs. The school also has a humanities division with eight majors. Undergraduate students are encouraged to get involved in research projects and develop new technologies through the school's Technogenesis philosophy.

BBC’s natural history programmes have long exposed the beauty and fragility of our planet to a global audience, and inspired interest in the current state and future of life on Earth. Now BBC Studios, Google and Preloaded have teamed up to bring fans of the BBC’s natural history programmes an immersive real-time virtual reality experience inspired by series like Blue Planet II and Planet Earth II.