G4C Latin America

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Team

Gilson Schwartz

President
gilson.schwartz@gmail.com

Júlio de Santi

Game Designer, Pepita Digital
julio@pepita.com.br

Juliana Rapoport Furtado

Advisor, Child and Adolescent Psychiatry
juraps@gmail.com
Overview

Since 2010, G4C Latin America holds a regional Festival and since 2019 a “Pitch for Change” competition. In 2022, a special webinar series focused on games and mental health issues among children and teens. Our XI Latam G4C Festival, in November 15-18, 2023, will be back to a hybrid format,open to local hubs in schools, NGOs and game dev communities.

Events

The XI G4C Latin America Festival will focus on games, mental health and decolonial globalization. A Call for Papers is open until September 7, as well as the “Pitch for Change '' call for indie developers. This year, our Festival will be back as a hybrid event with local hubs in schools, NGOs and game dev communities running decentralized game jams, workshops and lectures.

Projects from the Region

Master Lemon

Pitch for Change 2022 Award, 1st Prize

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Kiki

Game design focused on autism is our featured project from Argentina.

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Brotas Adventure

Environmental education to save a clean and adventurous river at the heart of the Brazilian hinterland.

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Paulo Freire Jams

The pioneering educator of the oppressed is a source of inspiration for our game jams in the second half of 2023. Game design for emancipation! Partnering with Instituto Paulo Freire, Brasil. Available in English, Spanish, French and Portuguese.

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A Domicilio

VR for rehab that will engage children as they follow a charming courier dove through the city maze. A start-up project from Mexico.

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Lumens.Life @Psychomeasure

Lumens.Life is an immersive platform for well being and health, launching a first platform developed after an algorithm for schizophrenia clinical tests. A start-up project from Portugal.

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Purposyum, Challengers of Justice

United Nations Office on Drugs and Crime (UNODC) Award for non-digital games in 2019, this is a card game for students and activists to engage with the rule of law, human rights and environmental justice. Integrated to the “education for justice” global campaign, tested in classrooms in high school and university levels. Developed by the City of Knowledge team at the Unviersity of São Paulo, hub to Games for Change Latin America.

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Water 2050

Water 2050 is a social impact game that raises awareness about the water crisis and encourages players to build a sustainable future through real-world technologies. Developed in partnership with the Water Environment Federation, this 2D isometric city management game challenges players to reduce pollution and save their city from environmental negligence. A Totem Games production from Uruguay.

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PoN - Politics of Nature

G4C Latin America Award at the XI Festival (2022), PoN is a global project that focuses on playful environmental engagement.

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Pomboo

Brazilian music is well known for the creativity and diversity of styles and skills. Join this music centered adventure to beat the competition while immersing in folklore and tropical styles.

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Latam Jam

G4C Latin America and Latam Game Jam are associated since 2022 in the promotion of the most creative and indie game jam platform in the region. Open to universities, this is G4C Latam´s major initiative to bring talent and entrepreneurial drive to the region´s creative developers.

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Shared Screen

Shared Screen is the premium website about games in Canada, a website for everyone to understand games better (content, psychology, jobs, length, monetization, difficulty, and accessibility issues). Published also in French, G4C Latam and Shared Screen will launch in Portuguese and Spanish in 2023.

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Soundgrass

Evolved from the virtuality section of a postgraduate thesis in Music and Image, Sondgrass is the product of Marcel Enderle, a multi-instrumentalist and composer. The goal is to blend entertainment, musical education cinema and art in a truly gameful form.

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