Save the Date! #G4C19 Begins June 17th, 2019!

We are excited to announce that the 16th Annual Games for Change Festival will take place from June 17 - 19, 2019 in New York City. Developers, educators, policy makers, and non-profits will converge at this nexus of impact to share and learn how they can leverage the power of games and immersive media for civic engagement.

Registration is now open: Buy now and take advantage of Early Bird rates for a limited time!

Explore the positive power of digital games and virtual technologies in three days of keynotes, panels, and workshops.

Festival Highlights

The G4C Festival offers expertly curated sessions organized in multiple tracks of programming. Panels, talks, workshops and demos will all revolve around the issues central to the games for good community.

XR for Change Summit

The Festival kicks off here on June 17th! Join us to explore how immersive media and cutting edge technologies are creating new ways to create meaningful change.

 

Lauren Burmaster, Program Manager,
VR for Good, Oculus
Nancy Baker-Cahill, Artist & Founder, 4th Wall
Kris Severson, Project Lead, VR for Impact,
HTC Vive

1

Civics & Social Issues

From social justice to environmental action, this track encompasses sessions that fuel and inform responsible citizenship in an era that desperately needs it.

 

Daniel Kelley, Associate Director, Center for Technology and Society, Anti-Defamation League
Leslie Pirritano
, Your Best Friend, AMD
Gabby Cherney, Education Program Manager, Riot Games

2

Games for Learning

Sharing new projects and research that evidence the power of game-based learning to transform education both in and out of the classroom.

 

Susan Rivers, Executive Director, iThrive Games
Jordan Shapiro, Senior Fellow, The Joan Ganz Cooney Center at Sesame Workshop
Eric Zimmerman, Game Designer & Professor, New York University

 

3

Health & Wellness

Let’s do away with the stigma: we know that games can improve our health, fitness, and even mindfulness through interactivity. Come learn how.

 

Naomi Mwasambali, CEO, Chanua
Dr. Todd Chang, Division Director of Research, Children’s Hospital Los Angeles
Aaron Stanton, CEO, VR Health Institute

Passes on sale now!

Registration is officially open for G4C19! Purchase your ALL-ACCESS PASS to experience all three days of the G4C Festival and XR for Change Summit, with an option to add on our first ever commemorative G4C Festival t-shirt. Take advantage of Early Bird rates on all passes for a limited time. Group rates available; email registration@gamesforchange.org for more info.

XR Brain Jam

How can the work of research biologists be applied to virtual reality experiences? What if a social science researcher teamed up with a team of vr developers? The XR Brain Jam pairs researchers with XR developers, and charges them with exploring the intersection of their domains together. Teams work together for two days to learn, discuss, explore, and create experiences that tackle questions like these. And when it’s all done, their work and lessons learned are shared at the XR for Change Summit.

Festival Marketplace

Share and demo your products and services at the G4C Marketplace on June 18-19! The Marketplace is a curated B2B expo showcasing new games, tech and platforms to our 1100+ attendees at NYC’s longest running video game conference. Take advantage of this unique opportunity to promote your organization to developers, educators, government officials, and nonprofits. We want you to make your next great professional connection at the G4C Marketplace!

DEADLINE: APRIL 15, 2019

PRODUCED IN COLLABORATION WITH PARSONS SCHOOL OF DESIGN AT THE NEW SCHOOL