Save the Date! #G4C19 Begins June 17th, 2019!

We are excited to announce that the 16th Annual Games for Change Festival will take place from June 17 - 19, 2019 in New York City. Developers, educators, policy makers, and non-profits will converge at this nexus of impact to share and learn how they can leverage the power of games and immersive media for civic engagement.

Registration opens in February 2019!

Explore the positive power of digital games and virtual technologies in three days of keynotes, panels, and workshops.

Festival Highlights

The G4C Festival offers expertly curated sessions organized in multiple tracks of programming. Panels, talks, workshops and demos will all revolve around the issues central to the games for good community.

Civics & Social Issues

From social justice to environmental action, this track encompasses sessions that fuel and inform responsible citizenship in an era that desperately needs it.

Games for Learning Summit

Sharing new projects and research that evidence the power of game-based learning to transform education both in and out of the classroom.

Health & Wellness

Let's do away with the stigma: we know that games can improve our health, fitness, and even mindfulness through interactivity. Come learn how.

XR for Change Summit

The Festival kicks off here on June 17th! Join us to explore how immersive media and cutting edge technologies are creating new ways to create meaningful change.

Open Call for Sessions!

Our submissions portal is now open, and Games for Change will be accepting submissions for the 2019 G4C Festival. We welcome all ideas for sessions, including talks, panels, workshops and demos.

The Festival is a platform for all voices and backgrounds, and provides an opportunity to celebrate and reinforce G4C's core values: diverse perspectives, creative and progressive thinking, respectful dialogue, and collaboration across industries and sectors. As such, our team of curators will strive to highlight the work and achievements from underrepresented communities.

PRODUCED IN COLLABORATION WITH PARSONS SCHOOL OF DESIGN AT THE NEW SCHOOL