2024 Games for change awards
The annual G4C Awards celebrates the year's best games and immersive experiences that transcend traditional entertainment, championing social impact, fostering learning, and pushing the boundaries of interactive media. Following an expert-led evaluation process, 3 titles will emerge as finalists in each of the 12 competitive award categories and will be highlighted at the Games for Change Festival. New to this year’s lineup of categories is Best Platform-Based Experience!
Award Descriptions
*NEW* Best Platform-Based Project
Games and immersive experiences created within established gaming platforms (such as Minecraft, Roblox, or Fortnite Creative) that leverage built-in tools and communities to drive meaningful social impact.*
Judging Criteria:
How well does the project utilize the platform’s tools and social features to engage players?
What social impact outcomes has the game achieved?
How does the experience inspire real-world change?
*Additional Requirements: Submissions must be created using official platform creation tools. Developers must provide clear instructions for accessing their game within the platform (such as experience codes, world downloads, or server information).
Best in Environmental Impact
Games and immersive experiences that effectively and creatively promote environmental awareness and/or inspire players to take action.
Judging Criteria:
How prominent is the game / immersive experience’s environmental message?
To what degree do players meaningfully engage with pro-environmental action concepts?
How well does the game / experience resonate with its intended audience?
Does the game /experience take creative chances that make it stand out from others environmentally-focused titles?
Does the project create a lasting impression that inspires the player to share the game/experience’s message and/or adopt pro-environmental habits?
Best Board or Tabletop Game for Impact
Board or Tabletop Games that raise awareness, drive impactful change, or address educational goals through captivating gameplay and tactile mechanics.
Judging Criteria:
Does the game take advantage of the unique affordances of the physical medium (tactile pieces, thematic ties, replayability, and game length) to reinforce a memorable and resonant experience for the player?
How and to what degree does the game address a specific social issue or learning goal? To what degree can the team measure their impact on that issue?
What impact does the game have on its audience? How does the overall game experience affect the player?
To what extent is the development team collaborating with external stakeholders or subject matter experts to develop, evaluate, and verify a theory of change?
Additional digital components are limited to tablets or smartphone only. Best Board Game submissions are not eligible for additional awards. Submitters are responsible for shipping their game and ensuring it arrives in time for judging, as well as postage should they want their game returned.
Best in Innovation
Games and immersive experiences that redefine user engagement through experimentation and novel creative expression.
Judging Criteria:
Are the developers using the medium of games / immersive experiences to address a theme or subject in a unique and meaningful way?
How creatively and technically experimental is the project? To what degree does the project break with conventions of standard form (i.e., “go against the grain”)?
To what degree does the project provoke or encourage new ideas and associations within the player?
Best Gameplay
Games and immersive experiences whose mechanics seamlessly amplify the intended impact, showcasing exceptionally compelling, polished, and engaging gameplay.
Judging Criteria:
How well does the core gameplay loop support the project’s impact goals?
How well does the game's design reinforce a memorable and resonant experience for the player?
Does the project’s design, art direction, and technical performance actively support the minute-to-minute gameplay experience?
Best in Impact
Games and immersive experiences that profoundly affect players and produce measurable impact.
Judging Criteria:
How and to what degree does the game / immersive experience address a specific social issue? To what degree can the team measure their impact on that issue?
What impact does the project have on its audience? How does the overall project experience affect the player?
Are there associated indicators (preliminary outcomes, internal research, or public testimonials) demonstrating an achieved impact in the real world? If the project is recently released, is there a high impact potential?
To what extent is the development team collaborating with external stakeholders or subject matter experts to develop, evaluate, and verify a theory of change?
Additional Requirements: To compete in this category, developers must share supplemental documentation that summarizes the project’s current impact objectives. Various formats and types of 'impact documentation' are welcomed (such as internal data, third-party research, testimonials, etc.). This category is NOT limited to projects that have completed a formal impact assessment.
Best in Learning
Games and immersive experiences that harmoniously blend educational content with enjoyable, captivating gameplay.
Judging Criteria:
Does the game / immersive experience have clearly defined learning objectives? Does the project balance learning outcomes with an engaging gameplay experience?
How does the game incorporate common learning modalities or contemporary learning research?
Can players effectively track their learning progress within the game, either via data collection, metric reporting, or otherwise?
Additional Requirements: To compete in this category, developers must share supplemental documentation that summarizes the project’s intended learning objectives, audience, and assessment results (i.e., internal data, third-party research, subjective information, and conjecture).
Best in Civics
Games and immersive experiences that inspire responsible citizenship by uniting communities and shedding light on the most pressing issues of our time.
Judging Criteria:
To what extent are complex social systems represented in the game / immersive experience, and how analogous are those representations to the real world? Does the project require the player to grapple with or recognize their role(s) as an individual within these systems?
Does the game inspire civic action in real-world spaces outside of the game? Are players taking lessons from the game to engage with their local community or society?
Does the project foster new understanding and connection between different/disparate communities?
Additional Requirements: To compete in this category, developers must share supplemental documentation that summarizes the game's intended impact objectives, audience and assessment results (i.e. internal data, third-party research, subjective information, and conjecture).
Best in Health & Wellness
Games and immersive experiences that promote positive health and wellness outcomes for users.
Judging Criteria:
Does the game / immersive experience have clearly defined healthcare/wellness objectives? Does the project balance these intended outcomes with an engaging gameplay experience?
How does the project incorporate common healthcare/wellness modalities or contemporary healthcare research?
Can players effectively track their progress via data collection, metric reporting, or otherwise?
Additional Requirements: To compete in this category, developers must share supplemental documentation that summarizes the game's intended health/wellness objectives, audience, and assessment results (i.e., internal data, third-party research, subjective information, and conjecture).
Best Narrative
Games and immersive experiences that tell thematic and powerful social impact stories through compelling characters and engaging storytelling.
Judging Criteria:
Does the message/moral of the game / immersive experience inspire real-world action that supports the observed impact goal?
How thoughtfully crafted are the characters in the project? Do characters enter into conflict that supports or colors the impact goal of the project?
How does the narrative structure of the project amplify the impact goal? Are scenarios and/or dialogue written in a way that immerses the player in the story?
How does the player progress the narrative through play? To what degree are players able to purposefully influence the narrative?
Best IN XR
Outstanding virtual, augmented, or mixed reality games and immersive experiences that drive impactful change.*
Judging Criteria:
How and to what degree does the game / immersive experience inspire change within a specific social issue or impact goal?
Does the experience take advantage of the unique affordances of the XR medium (immersion, embodiment, and presence) to reinforce a memorable and resonant experience for the player?
How creatively and technically adventurous is the experience? To what degree does the experience seek to define conventions of form?
*We strongly recommend that all XR experiences upload video documentation in the 'Supporting Materials' section to support the XR jurors with the review process. Examples include a gameplay video or recording of the experience.
Best Student Project
Recognizes games developed by college and university students that successfully address important social issues.*
Judging Criteria:
How and to what degree does the game address a specific social issue?
Is there an exceptional degree of polish to the project relative to the team’s size and experience, such as thorough game design, art direction, and technical performance?
How well does the game's design reinforce a memorable and resonant experience for the player?
* Games and immersive experiences submitted for this category must be created by students during the 2023-2024 school year. Students will be asked to verify their enrollment status during the game's development period (via uploading a student ID, transcript, etc.). Best Student Game submissions are not eligible for additional award categories.
Additional Recognitions
Vanguard Award
The G4C Vanguard Award is given annually to a notable individual who has made extraordinary contributions to the games for change community.
Industry Leadership Award
Recognizes companies that are doing exemplary social impact work within the games industry.
G4C Giving Award
Honors companies, organizations, and recipients who give monetary contributions back to the community through fundraising initiatives, scholarships, and donations.
Game of the Year
Our grand prize! Game of the Year is awarded to an exemplary game that demonstrates impact, innovation, and gameplay, exemplifying what it means to be a 'game for change.' Finalists from the following categories are automatically entered into the People's Choice Award competition: Best in Environmental Impact, Best Gameplay, Best in Innovation, Best in Learning, Best in Impact, Best in XR, Best in Health & Wellness, Best in Civics, and Best Narrative.
Submission & Eligibility Criteria
All eligible submissions must meet the following basic criteria for consideration:
RELEASE DATE
he game's launch date must fall between January 1, 2024, and March 31, 2025. A game cannot be submitted to the G4C Awards more than once (games submitted to previous G4C Awards will not be considered for competition).
SUBMISSION DEADLINE
The submission deadline is January 31, 2025, @ 11:59 PM ET.
SOCIAL IMPACT THEME
All games and immersive experiences must fall within the broad confines of being a “game/immersive experience for change”, addressing real-world challenges, improving people's lives, driving social change, serving as critical tools in humanitarian and educational efforts, inspiring learning, encouraging empathy, or making a difference.
DIGITAL FORMAT
All submissions must be in a digital format and be fully playable.
Digital projects with installations that are no longer running, such as alternate reality games or immersive experiences (ARGs) or live-action games and immersive experiences, must include documentation of the game in a digital file format.
We cannot consider games and immersive experiences that do not have digital components unless submitting for the Best Board or Tabletop Game for Impact award.
We cannot accommodate receiving digital games or immersive experiences with physical components, but we will still accept your submission! If your project uses physical materials or requires custom hardware or wearables, we will ask that you record and upload a short video demo of your game to share with the judges.
GAME ACCESS
To review your submission, we will require 15 fully playable versions of your digital games or immersive experiences for jurors, whether through a link to your website, Dropbox, download codes, etc.
CATEGORY REQUIREMENTS
In addition to the general G4C Awards eligibility criteria, certain categories may have specific submission requirements.
JURY PROCESS
The G4C Awards process incorporates three rounds of jury review, which take place between February - May 2025. Each submission is evaluated by panels of jurors both quantitatively and qualitatively using the Award Categories rubrics. Jurors include leading experts from diverse fields, including game design/development, technology, media, learning, social impact, and more. Nominees and finalists are not selected by staff or board members of Games for Change and are exclusively determined by the annual G4C Awards Jury.
Frequently Asked Questions
- The submission deadline is January 31st, 2025.
- We appreciate your patience during the judging process! Finalists will be notified directly by email by early May. We will also reach out to all non-finalists to inform them of their status at that time. Finalists will be announced in a press release and on the G4C blog in June 2025.
- No fee is required.
- All nominated projects must be submitted by the project's creators. If you are not the creator, you cannot directly nominate a project for the awards, but you can email awards@gamesforchange.org with suggested titles. We often reach out to noteworthy games!
- Yes, please feel free to submit more than one game or immersive experience as long as it fits our eligibility and submission requirements.
- YES! Creators should complete one entry form for each project they want to enter into the awards competition. They can then select which award categories to enter their project into on the submission form. Please note that projects submitted to the Best Student Project and Best Board or Tabletop Game for impact are ineligible to compete in other award categories.
- The Best in Learning category does not limit educational projects designed for the classroom, however, games should be relevant to youth ages 5 - 18. Examples of learning types include cognitive skills (academic subjects, memory), social/emotional skills (empathy, bullying), physical health (movement, nutrition), and creative well-being.
- Any project that explicitly promotes/develops the positive health and wellness of its users may be submitted in this category. This category includes (but is not limited to) games or immersive experiences that promote physical activity/exercise, mindfulness/meditation, nutritional tracking/training, etc
- No. If a title has been submitted to the G4C Game Awards in past years, it cannot be re-submitted to the 2025 competition regardless of updates, expansions, or new platforms.
- English will be the primary language for jurors reviewing games and immersive experiences. Submissions are welcome in other languages; however, we cannot guarantee that the review will be as comprehensive due to the language barrier.
- Due to the volume of submissions we receive, jurors are unable to provide feedback to submitters.
- Yes! We are accepting board and tabletop games. see the details here.
- Yes! However, if your project uses physical materials, or requires custom hardware or wearables, we will ask that you record and upload a short video demo of your project to share with the judges. Make sure that you upload this video to your supporting materials, or share an unlisted YouTube link with us.
- The winners will be announced at the Awards Ceremony, which will take place during the G4C Festival in New York City next summer.
- Games and immersive experiences will be played by a panel of experts, including leaders in games, learning, social impact, media, and technology. The review process will include three rounds of evaluation. At the end of the evaluation, G4C will recognize three finalists in each award category, from which winners will be determined. Jurors remain anonymous throughout the review process but will be thanked and recognized during the G4C Awards Ceremony. G4C and its board members do not determine any of the finalists - the 2025 G4C Awards jurors make all selections and nominations.
- Stay up to date on important announcements relating to the Games for Change Festival and Awards by signing up for the G4C Newsletter or follow us on social media (X / Facebook / Instagram / LinkedIn).
- Reach out to the G4C Awards team at awards@gamesforchange.org with any additional questions you may have. We look forward to hearing from you!