Speakers

The 2023 Games for Change Festival will include an exciting array of industry veterans and fresh faces exploring ways games and immersive media can help solve some of today’s most urgent issues around education, mental health, diplomacy, climate crisis, and more. Learn more about them below! 

Games for Change Festival

July 18 - 19, 2023 | The Times Center & Microsoft Times Square in NYC

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Kurt Squire

Professor at University of California, Irvine

Kurt Squire

Professor at University of California, Irvine

Games of Life

Professor Kurt Squire is fascinated by the potential computer games have for enriching young minds. Early in his career, he used commercially available games to engage students in sophisticated academic exercises. The impact was remarkable. “We saw a greater affinity for school, an increased sense of belonging, changes in grades and far more interest in a wide range of subjects,” he recalls. When Squire observed the positive effects of computer gaming, his instincts told him to put students in the driver’s seat. “We developed ways to help onboard kids from playing games for learning to making games for learning,” he explains. Determined to “support them and then get out of their way,” he created a novel platform that enables students and teachers to create their own learning tools.


Tear Down that Wall

Squire is determined to remove barriers that prevent young people from acquiring knowledge, connecting with each other and co-creating new vehicles for learning. That includes dissolving a literal barrier: classroom walls. “We wanted to push the idea of grassroots communities where people across the world could work together to build new learning resources,” he says. As a result, young people on three continents have used the platform to create thousands of new games. Today, Squire is pushing the envelope even further, designing and developing (with colleagues at MIT) one of the first augmented reality games.


Networkers of the World, Unite

He has also built a network of universities focused on showing educational technology publishers how a game-based curriculum can succeed commercially. Case in point: Squire’s team has launched more than a dozen games in the marketplace. “The most rewarding thing,” he says, “is knowing I am empowering people who will go on to do even better work than I can do.”

Ai Xia

Research Resident at New York University

Ai Xia

Research Resident at New York University

Ai is an interactive media artist and game designer interested in creating experiences that help people better understand themselves and others. She uses biofeedback, experimental gameplay, and storytelling in virtual worlds to communicate ideas around community, spirituality, holistic wellbeing, and human behavior. By revealing the nuances in the ways we interact with each other and the world around us, Ai believes we can foster stronger communities and relationships.

Alan Gershenfeld

President/Co-Founder at E-Line Media

Alan Gershenfeld

President/Co-Founder at E-Line Media

Alan Gershenfeld is Co-Founder/President of E-Line Media, a developer of social impact video games.  E-Line titles include BAFTA and Peabody award winning Never Alone, Beyond Blue, Gamestar Mechanic and MinecraftEdu. Prior to E-Line, Alan was Chairman of Games for Change and SVP Activision Studios where he oversaw titles such as Civilization: Call to Power, Muppet Treasure Island, Spycraft, Pitfall, Zork and Tony Hawk Skateboarding.  Alan serves on the Board of FilmAid International and Impact Guild and is Co-Founder of Experimental Design, a leading world building design agency.

Alex Servello

Director, Corporate Social Responsibility at Verizon

Alex Servello

Director, Corporate Social Responsibility at Verizon

Alex Servello is a director in corporate social responsibility for Verizon, leading education and community initiatives as part of Citizen Verizon, the company's responsible business plan for economic, environmental, and social advancement. Prior to this role, Alex managed the Verizon Innovative Learning Schools program, Verizon's education initiative addressing barriers to digital inclusion. His focus on implementation of the program ensured innovative technology-infused programs were designed and delivered to middle and high school students in underserved communities.Prior to joining Verizon, Alex served as the Executive Director of Digital Learning and Innovation for Yonkers Public Schools,  the fourth-largest district in New York, where he led technology integration for PK-12. He helped to make Yonkers the first Big 5 district in New York to implement computer-based state testing. He also developed initiatives to enhance STEM education and served on the New York State Education Department's Science Education Steering Committee. Alex holds a bachelor's degree in Biology from Boston University and Master's in Education from University of Massachusetts Boston.

Alia Jones-Harvey

Associate Commissioner of Workforce Development and Educational Initiatives at NYC Mayor’s Office of Media & Entertainment

Alia Jones-Harvey

Associate Commissioner of Workforce Development and Educational Initiatives at NYC Mayor’s Office of Media & Entertainment

Alia Jones-Harvey is the Associate Commissioner of Workforce Development and Educational Initiatives for the NYC Mayor’s Office of Media & Entertainment.  She joined the office in 2015 as director of education & workforce development.  By successfully building partnerships with employers, unions, non-profit organizations, schools, and City agencies, Jones-Harvey has launched educational and training programs that have served over 20,000 New Yorkers across film, tv, music, theater, publishing, and advertising.  Jones-Harvey also leads the campaign in digital games to develop an equity-centered talent pipeline, engage employers, establish strategic partnerships, and grow the industry in New York City.  Beyond her work with the City of New York, Jones-Harvey is an Olivier Award-winning and 4-time Tony Award-nominated Theatre Producer having successfully mounted 9 plays and 4 musicals for Broadway and London’s West End.

Alyssa Marie Mercante

Senior Editor at Kotaku

Alyssa Marie Mercante

Senior Editor at Kotaku

Alyssa Mercante is a senior editor at Kotaku, one of gaming's most prestigious journalistic publications. There she manages a small team of young writers, conducts her own research and interviews for long-form reports, and occasionally writes some silly content to keep things a bit light. Her most recent work includes a deep-dive on the deep fake porn scandal that plagued Twitch, and the lack of safety at video game conventions and what can be done to change that.

She lives in Brooklyn with her fiance Patrick and their three cats, Radgie, Riot, and Hellboy.

Amélie Brouillette

Expert Development Producer at Gearbox Studio Quebec

Amélie Brouillette

Expert Development Producer at Gearbox Studio Quebec

Amélie Brouillette is a producer working at Gearbox Studio Quebec. She was the main producer of Borderlands Science, managing a small team of developers and scientists to create Borderlands Science. With more than 11 years of experience as a project manager, she found that what she enjoys the most are offbeat projects where radically different expertises join forces to work together on something new. Luckily for her, that's what Borderlands Science is all about.

Andreas Balser

Chief Technology Officer at Dopavision GmbH

Andreas Balser

Chief Technology Officer at Dopavision GmbH

Andreas is the Chief Technology Officer of Dopavision. His passion is to use his experience from product management, software and technology management to create the best product, making it easy for our patients to receive their treatment - together with our great and growing team!
His previous positions include head of product development at Meierhofer AG and Senior Associate McKinsey&Company.

Andrew Phelps

Professor & President at American University, Canterbury University, & Higher Education Video Game Alliance

Andrew Phelps

Professor & President at American University, Canterbury University, & Higher Education Video Game Alliance

Andrew "Andy" Phelps is an artist, designer, and professor in the School of Communication, holds a joint appointment in Computer Science, and is the director of the AU Game Center at American University in Washington DC, USA. He is also a professor at the Human Interface Technology Laboratory NZ, and was the first Programme Manager of the Digital Screen Campus, at the University of Canterbury in Christchurch, New Zealand. He currently serves as president of the Higher Education Video Game Alliance, representing over 500 colleges and universities with games curriculum and research. His latest games are The Witch’s Way (Itch.io, 2021) and Fragile Equilibrium (XBOX, Steam, Itch.io 2019), and he maintains a website of his academic publications, popular writing, artwork, curriculum development, and more at andyworld.io.

Anne Richards

Vice President at FableVision Studios

Anne Richards

Vice President at FableVision Studios

Anne Richards is an award-winning children’s creative executive with over twenty years of experience leading projects for audio, interactive, and television. Anne is the creator of Pinna podcasts Yes No Audio Escapes, Roasting Vegetables (co-created with Postell Pringle), and Quentin & Alfie’s ABC Adventures. Anne has worked across children's media, collaborating with companies including iCivics, Netflix, WNET, Highlights for Children, Read to Lead, Amplify, Curriculum Associates, and Disney.

Anthony Casasnovas

Ed Tech Project Manager at NYC Public Schools

Anthony Casasnovas

Ed Tech Project Manager at NYC Public Schools

A Bronx born & raised Nuyorican and proud product of NYC Public Schools, Anthony is focused on innovative and engaging experiences in (and out of!) the classroom for all students. As a former Career & Technical Education Teacher this was apparent through his implementation of Design Thinking; Project Based Learning; Computer Science; Gaming and authentic real-world experiences for his South Bronx high school students. Through his current role with the Division of Instructional and Information Technology, he continues to partner with organizations such as Games for Change, Urban Arts, Mouse, etc. to ensure such learning opportunities reach every corner of NYC. Along with his like-minded colleagues and the Mayor's Office of Media & Entertainment Anthony played a large role in establishing the inaugural Minecraft Battle of the Boroughs Esports competition!

Asi Burak

Chairman at Games for Change

Asi Burak

Chairman at Games for Change

Asi Burak is an award-winning videogame executive, named one of the “Digital 25: Leaders in Emerging Entertainment” by the Producers Guild of America (PGA) and Variety Magazine.

Burak currently serves as Chief Business Officer at Tilting Point, a world leading game publisher, as well as the Chairman of Games for Change (G4C).

Often interviewed by media and invited to speak at global forums, from the Clinton Foundation to NASA to Sundance and TED Talks, Burak published his first book Power Play: How Video Games Can Save the World with Laura Parker, a contributing writer to the New York Times, in 2017. He is a faculty member at the School of Visual Arts MFA in Design for Social Innovation.

Atilla Szantner

CEO & Co-Founder at MMOS

Atilla Szantner

CEO & Co-Founder at MMOS

Attila through his Swiss start-up set up several citizen science collaborations with AAA game developers, like Borderlands Science or EVE Online's Project Discovery. These projects engaged over 5 million players, amassed over 700 million scientific puzzle solutions, were praised by a worldwide media coverage from the New Yorker to the frontpage of Nature Biotechnology, featured in several documentaries, and received prestigious awards. He is also an adjunct professor at McGill University.

Austyn Hardie

Project Manager at Current Studios

Austyn Hardie

Project Manager at Current Studios

My name is Austyn Hardie, and I am a project manager at Current Studios. At Current Studios, we have the privilege of working with Verizon on an exciting venture: crafting cutting-edge learning experiences through the power of Augmented Reality (AR). Over the past three years and counting, we have been dedicated to creating and maintaining over 12 innovative AR experiences. Our work spans across various age categories and STEM fields, ensuring a diverse range of educational opportunities.Collaborating with esteemed educational institutions like ASU and Liberty Science Center, we are proud to have the support and guidance of education experts. By leveraging their expertise and insights, we continually develop experiences that align with teachers’ curricula, resulting in engaging and immersive encounters for students.Our commitment to education drives us to push the boundaries of AR technology and explore new frontiers in the field. We strive to provide unique learning experiences that captivate students’ imaginations, spark their curiosity, and foster a deeper understanding of complex concepts. Through the seamless integration of AR into the classroom, we aim to empower both teachers and students alike.As we move forward, we remain steadfast in our dedication to innovation, collaboration, and enhancing the learning journey for students across the globe. Together with Verizon, ASU, Liberty Science Center, and our passionate team at Current Studios, we are excited to continue creating fun and innovative AR experiences that helps grow edtech and inspire the next generation of learners.

Ayanna Seals

Co-founder of Neurohue

Ayanna Seals

Co-founder of Neurohue

Ayanna Seals, co-founder of Neurohue, leads a global decentralized research group to address critical healthcare challenges. Her research delves into the effects of interaction and design systems on biological activity. She's dedicated to democratizing scientific knowledge and enhancing its accessibility through innovative tools and infrastructures. Neurohue empowers scientists, communities, and creators, advancing citizen science. Ayanna's endeavors aim to democratize science, drive impact, and revolutionize wellbeing.

Barry Daniel Joseph

Provocateur at Barry Joseph Consulting

Barry Daniel Joseph

Provocateur at Barry Joseph Consulting

Barry Joseph innovates solutions for learning in a digital age, supporting non-profit institutions that leverage digital engagement to better understand their audiences and use evidence-based decisions to drive strategy. Co-founder of the Games For Change Festival. Early developer of after school game design youth programming. A national leader in both games-based learning and games for social impact. Produced dozens of curriculum and games (mobile, web-based, tabletop, and XR). Clients include AMNH, Girl Scouts, CCNY, RAND, and the MacArthur Foundation. Recently published Making Dinosaurs Dance: A Toolkit for Digital Design in Museums. Excited by generative AI, teaching at NYU, and, wait, I’m running out of

Barry Pousman

COO, Head of Product at LIGHTSHED, LLC

Barry Pousman

COO, Head of Product at LIGHTSHED, LLC

Barry Pousman is an award-winning creative producer focused on the future of media, art, education, and social change. Barry is currently an adjunct professor at Columbia University's School of Social Work and Founding Partner and COO at LIGHTSHED.IO, an immersive production company unparalleled in the social impact space with clients including Meta, Accenture, Johns Hopkins University, USC Shoah Foundation, Human Rights Watch, and more. While living in the Bay Area, Barry worked with the Institute for the Future (IFTF), the world's leading strategic foresight think tank to develop and implement digital strategies, content initiatives, and global events. And also was co-founder and CEO at Variable Labs, a VC-backed immersive technology lab focused on creating tools for corporate learning and development. Variable Labs' clients include Google, XPRIZE Foundation, Deloitte, Facebook, AAUW, and other top-tier organizations creating and consulting on Virtual Reality content, platforms, and activations.Barry is formerly a Digital Strategist at the U.N. where he helped implement effective new media initiatives around the promotion of the Sustainable Development Goals. In his work with the U.N., Barry created seminal Virtual Reality experiences (Clouds Over Sidra, My Mother's Wing, etc) and viral video campaigns, organized UN General Assembly exhibitions, and facilitated international summits and workshops. His work has created measured real-world impact and has screened at the World Economic Forum at Davos, the White House, Sundance Film Festival, won the Interactive Award at Sheffield Doc Fest, and written about in The New York Times, Vice, the BBC, and beyond.

Benjamin Stokes

Assoc. Professor at Game Center / American University / Playful City Lab

Benjamin Stokes

Assoc. Professor at Game Center / American University / Playful City Lab

Benjamin Stokes is a game designer and media scholar with a focus on cities. His 2020 book is "LOCALLY PLAYED: Real-World Games for Stronger Places" from MIT Press. He is a co-founder of Games for Change. His designs for cities have been featured in the Smithsonian and the Guggenheim, from repurposed payphones to crowd-mapping by bicycle. Benjamin is now based in Washington, DC, where he directs the Playful City Lab at American University and teaches game design in the AU Game Center.

Bo Ruberg

Associate Professor at University of California, Irvine

Bo Ruberg

Associate Professor at University of California, Irvine

Bo Ruberg, PhD (they/them) is an associate professor in the Department of Film and Media Studies at the University of California, Irvine and the co-editor-in-chief of the Journal of Cinema and Media Studies. They are the author of three monographs: Video Games Have Always Been Queer (2019), The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games (2020), and Sex Dolls at Sea: Imagined Histories of Sexual Technologies (2022).

Brian Chung

AR Developer at Imvizar

Brian Chung

AR Developer at Imvizar

My name is Brian Chung and I am an NYC-based AR developer. I mainly focus on location-based entertainment and immersive storytelling, although I enjoy all things XR-related. My other focuses include mobile app development and back-end development for software systems.

Bridget Stacy

VP Global Marketing at Xsolla

Bridget Stacy

VP Global Marketing at Xsolla

Bridget Stacy is the Vice President of Global Marketing at Xsolla in Sherman Oaks, California; she is a dynamic leader with an impressive track record in driving growth and sales strategies within set marketing budgets. Bridget is recognized for her strategic thinking, content creation, execution, and analytical prowess, all of which have fueled the transformation of several organizations by creating integrated go-to-market plans. Before taking on her pivotal role at Xsolla, Bridget held a variety of leadership positions at Hasbro Inc., where she significantly influenced some of the world's most iconic franchises such as Monopoly, Clue, Power Rangers, and G.I. Joe. She skillfully reinvigorated these timeless brands, modernizing them to resonate with newer generations. Bridget was instrumental in formulating and implementing platform-agnostic content strategies, broadening the franchises' reach across multiple digital platforms. Moreover, she expertly managed brand communications, ensuring consistent, engaging messaging across all channels and touchpoints. These efforts resulted in increased brand awareness and sales. Bridget also honed her skills early in her career by bolstering the digital understanding of global markets at Hasbro. Through implementing content-driven strategies, she achieved a staggering billion-plus views and a 25% increase in product interactions. As a Senior Associate at Digitas, she was instrumental in executing impactful marketing campaigns for well-known Proctor & Gamble brands like Tide, Downy, Crest, and Oral-B.Now, as a pivotal figure at Xsolla, Bridget is making significant strides in the Fintech, Gaming, and E-Commerce sectors, emphasizing the representation and empowerment of women in the gaming industry. This focus is evident in her approach to marketing strategies and drives to ensure diverse voices and perspectives are included in the gaming ecosystem.

Caitlin Krause

Founder/ Designer at MindWise / Stanford University

Caitlin Krause

Founder/ Designer at MindWise / Stanford University

Caitlin Krause is an XR experience designer, author and keynote speaker fostering metaverse fluency. As Founder of the XR consultancy MindWise, her thought leadership thrives at the intersection of technology, innovation, and wellbeing. She teaches about digital wellness at Stanford University. She has authored the books Digital Satori (2023); Designing Wonder: Leading Transformative Experiences in XR (2021) and Mindful by Design (2019). Caitlin has advised global organizations including Google, Meta, Oracle, TED, Evernote, University of San Francisco, ETH Zürich, and the U.S. State Department. She has created and run numerous collaborative experiences in social XR, fusing presence, storytelling, meditation, and emotional intelligence. She serves on the Board of Advisors at TRIPP, Inc., and is a Senior Strategist for the Virtual World Society. She holds an MFA from Lesley University and a BA from Duke University. With over two decades of leadership experience, she helps individuals and teams navigate complexity and change in the future of work, prioritizing empathy, design, and imagination.

Carolina Giuga

Senior Director, Government & Public Affairs, Americas at The LEGO Group

Carolina Giuga

Senior Director, Government & Public Affairs, Americas at The LEGO Group

Carolina leads the government and public affairs team in the Americas for the LEGO Group. Her mission? To make sure kids around the world can keep on playing!

Carolina is a trusted expert in shaping policy and regulation related to responsible digital engagement, market access, environmental responsibility, and learning through play. With over 15 years of experience in government relations, public affairs, and communications across North and South America, she is a reliable source for everything from brand protection to data privacy.

When she's not busy building with LEGO® bricks, Carolina serves on the board of Michigan State University's Center for Anti-Counterfeiting and Product Protection (A-CAPP) and advises startup businesses in the region. She holds a Master's in International Trade and Investment Policy from the George Washington University.

Originally from Brazil, Carolina now calls the concrete jungle of New York home with her hubby and two energetic sons, who are always eager to play with their mom's creations.

Cassandra Walker

Clinical Program Coordinator at Take This

Cassandra Walker

Clinical Program Coordinator at Take This

Cassandra (Cassie) Walker, LCSW, CCTP is a Black Queer Social Worker, Trauma Therapist, Writer, Gamer, and Activist. They are the owner of their practice, Intersections Center for Complex Healing, PLLC, a Clinical Program Manager for Take This, and a member of the Clinical Oversight Committee for Hope for The Day. Cassie presents on a diverse array of intersecting topics related to race, gender, sexuality, relationships, gaming, mental wellness, trauma, workplace culture, and social justice.

Celia Hodent

Independent consultant, Game UX Strategist, PhD in Psychology

Celia Hodent

Independent consultant, Game UX Strategist, PhD in Psychology

Celia holds a PhD in psychology and has 15 years of experience in the development of UX strategy in game studios (Ubisoft, LucasArts, and Epic Games, specifically on Fortnite). She has contributed to many projects across multiple platforms and is the founder of the Game UX Summit and the Ethical Games initiative. She now works as an independent consultant, providing guidance on the topics of UX, playful learning, ethics, and inclusion. She is the author of several books on games and UX.

Chelsea Blasko

Co-CEO at Iron Galaxy Studios

Chelsea Blasko

Co-CEO at Iron Galaxy Studios

As Co-CEO of Iron Galaxy studios, Chelsea's innovative leadership has produced a strong values-based culture that nurtures creative excellence and creators alike. She keeps her teammates on the evolving edge of continuous improvement by investing in the growth of their skills and careers. As a strong believer that diversity builds better teams, Chelsea has guided the formalization of new policies to take uncompromising care of every employee.

Colleen Macklin

Associate Professor at Parsons School of Design

Colleen Macklin

Associate Professor at Parsons School of Design

Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons School of Design. She’s interested in how games model and reveal ideologies through systems. At Parsons, she is the founder and co-director of PETLab, a design research lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. She is a member of the game design collective Local No. 12, known for the videogame Dear Reader and the social card game, The Metagame. She has co-authored (with John Sharp), Games, Design and Play: A detailed look at iterative game design (Addison Wesley Professional, 2016) and Iterate: Ten Lessons in Design and Failure (MIT Press, 2019). Colleen has a BFA in Media Arts from Pratt Institute, and an MA in International Affairs from The New School.

Constance Steinkuehler

Professor at University of California, Irvine

Constance Steinkuehler

Professor at University of California, Irvine

Constance Steinkuehler is a Professor of Informatics at University of California, Irvine where she researches culture, cognition and learning in multiplayer online games. She is an ADL Belfer Fellow, Chair of UCI’s Game Design & Interactive Media Program, Co-Director of the Games+Learning+Society (GLS) Center, and Chair of the Annual GLS Conference. She formerly served as Senior Policy Analyst in the Obama White House OSTP and is a Founding Fellow of the Higher Education Video Games Alliance.

Cynthia Williams

President of Hasbro Gaming and Wizards of the Coast

Cynthia Williams

President of Hasbro Gaming and Wizards of the Coast

Cynthia Williams is President of Wizards of the Coast and Hasbro Gaming. In this role, Cynthia leads strategy and drives global growth for the world’s leading portfolio of games including MAGIC: THE GATHERING, MONOPOLY, SCRABBLE, AND DUNGEONS & DRAGONS. The team is focused on engaging new and existing players by offering both physical and digital experiences of the IP, including digital apps and games built within the team or by licensing to world class partners.

Cynthia has a deep understanding of technology and e-commerce, along with cloud and console-based gaming, with expertise in scaling businesses to drive profitable growth. She previously served as General Manager and Vice President, Gaming Ecosystem Commercial Team at Microsoft, notably driving the expansion of Xbox Gaming and the acceleration of game-creator growth. Prior to joining Microsoft, Ms. Williams spent more than a decade at Amazon, where she led the global growth of their e-commerce direct-to-consumer business, Fulfillment by Amazon.

She serves on the Board of Directors for Aterian and is an advisor to Mana Up Hawaii, a product incubator focused on empowering Hawaiian entrepreneurs to scale globally. Cynthia graduated from Western Carolina University with a B.S. in Business Administration, Summa Cum Laude and received her MBA with Distinction from Wake Forest University.

Damian Fontana

Executive Producer at Two Bulls/DEPT

Damian Fontana

Executive Producer at Two Bulls/DEPT

A veteran in the Australian games industry, Damo has an extensive background delivering AAA game titles across multiple platforms including Zelda Skyward Sword HD, Age of Empires 3 DE, Megamind, Jumper, Space Chimps and Looney Tunes ACME Arsenal, and AAAyyy! grooves on jazz flute. Damo happily manages the most complex of projects with a steady hand and a firm sense of humour.

Dan Ackerman

Editor-In-Chief at Gizmodo

Dan Ackerman

Editor-In-Chief at Gizmodo

Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" (Hachette/PublicAffairs), a non-fiction gaming and business history book that has earned rave reviews from the New York Times, Fortune, LA Review of Books, and many other publications.

Dan Rawson

Senior Vice President at Dungeons and Dragons

Dan Rawson

Senior Vice President at Dungeons and Dragons

Dan Rawson brings decades of experience in strategic business, e-commerce, and product management to the tabletop industry. Previously COO of Microsoft Dynamics 365, Rawson leverages significant leadership and e-commerce experience to guide D&D on both its digital and tabletop adventures. Prior to Microsoft, he lived in Seoul, South Korea and Bangalore, India. With prior management roles with Amazon and Dell, Rawson served as a Captain in the U.S. Marine Corps, and received his B.A. from Harvard and his MBA from Northwestern. From playing D&D as an 8-year-old, to playing with his own kids as an adult, to now forging D&D’s digital future – Rawson is excited to be living every Dungeon Master’s dream come true.

Danijela Steinfeld

Founder at Way Out

Danijela Steinfeld

Founder at Way Out

Danijela Steinfeld, is a NY-based award-winning actress and filmmaker, activist, and serial entrepreneur, born and raised in Serbia. Danijela is the director and producer of  Hold Me Right, an award-winning feature documentary about the aftermath and healing for victims and perpetrators of sexual violence, which also tells a story of her own.

Danijela is a recipient of many awards and recognition for her activism and advocacy, namely, she was named Elle’s Woman of the Year 2020 and recipient of the Befem Festival Award. Danijela also does stand-up and is a writer for an upcoming choreodrama to be premiered in Stockholm in 2024.

Recently, Danijela has been chosen to take part of the Vital Voices Visionaries Global partnerships program in partnership with the Estée Lauder Emerging Leaders Fund.

Dave Culyba

Associate Teaching Professor & Director of Curriculum, CMU Entertainment Technology Center

Dave Culyba

Associate Teaching Professor & Director of Curriculum, CMU Entertainment Technology Center

Dave is an Associate Teaching Professor as well as the Director of Curriculum at Carnegie Mellon's Entertainment Technology Center. He primarily spends his time teaching students the ins and outs of working in creative industries like game development, theme parks, and virtual reality. In particular, he is focused on the challenges of designing transformational games and how to support teams of students through the development process.

Dave Miller

Program Director at National Cancer Institute

Dave Miller

Program Director at National Cancer Institute

Dr. Dave Miller is a program director at the NIH's National Cancer Institute, the US government's largest funder of cancer research and technology development. Dave is a computational physicist who maintains a research grants portfolio encompassing mathematical modeling, data visualization, and interactive media development.

David Ball

Global Head - Health and Social Tech at SecondMuse

David Ball

Global Head - Health and Social Tech at SecondMuse

David Ball is the Global Head of SecondMuse's Health and Social Tech portfolio, which includes the Headstream Accelerator, Rooted and Rising Collective, and Youth 2 Innovator programs. These programs focus on supporting the wellbeing of LGBTQIA+ teens and youth of color by catalyzing digital solutions in the ed-tech, social tech, and digital health systems. Over the last five years, David has driven this portfolio of initiatives focused on working with changemakers and power holders to reach more than 3 million young people through digital places and experiences where young people can thrive.

David Polgar

Founder & Director of All Tech Is Human, Responsible Tech advocate at All Tech Is Human

David Polgar

Founder & Director of All Tech Is Human, Responsible Tech advocate at All Tech Is Human

David Ryan Polgar is the international speaker, recognized expert regarding the social impacts of technology, and the founder & director of the non-profit All Tech Is Human. David specializes in uniting a diverse range of stakeholders in order to tackle complex tech & society issues and cultivate conducive environments for forward progress. His commentary has appeared on CBS This Morning, TODAY show, BBC World News, MSNBC, Fast Company, The Guardian, SiriusXM, Associated Press, LA Times, USA Today, and more.

Dean Takahashi

Lead Writer, GamesBeat

Dean Takahashi

Lead Writer, GamesBeat

Dean Takahashi is lead writer for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat and GamesBeat Summit conferences. He lives in the San Francisco Bay Area.

Deborah Mensah-Bonsu

Founder / Green Jam Co-Creator for Games for Good / Playing for the Planet

Deborah Mensah-Bonsu

Founder / Green Jam Co-Creator for Games for Good / Playing for the Planet

Deborah has been active at UNEP’s Playing for the Planet since 2020, where she co-created the Green Game Jam. She is also the founder of Games for Good, which focuses on harnessing games and industry for social impact. She consults for console and mobile studios and thrives on collaborating to create healthier cultures, products and communities. She has been a speaker and host at conferences around the world.

Dennis Morgan

President and Chief Creative Officer at Harlem CoLab

Dennis Morgan

President and Chief Creative Officer at Harlem CoLab

Dennis Morgan, a Game Design instructor at Columbia University and a crucial advocate for technological equity, intricately blends education and technology to uplift underserved communities. As a former Manhattan Borough President Appointee for District 3, he passionately strives for academic and racial equity. Steering Harlem CoLab, he bridges the gap between high-tech firms and local talent, fostering digital fluency and career readiness. Notable initiatives like Imagine NYC and Successful STEPS embody his vision of redefining public school offerings and enhancing digital skills. Based in Harlem since 1999 and fueled by the unwavering support of his family, Dennis is driven to empower his community.

Dominique Gawlowski

Managing Director at Free Lives

Dominique Gawlowski

Managing Director at Free Lives

Dominique has worked in the arts and entertainment world for over 20 years. She is managing director of Free Lives and is the festival director for Playtopia, an immersive arts and indie games event in Cape Town. She has a background in the music business, film and fine art.

Dr. Kris Alexander

Professor of Video Game Design at Toronto Metropolitan University

Dr. Kris Alexander

Professor of Video Game Design at Toronto Metropolitan University

Dr. Kris Alexander, the professor of video games, is a two-time globally ranked player turned scholar, and game developer. His work focuses on video game design, virtual production, and collegiate esports infrastructure.

Currently the Director of the Red Bull Gaming Hub, a research lab at Toronto Metropolitan University, Dr. Alexander has also completed academic video essays with Wisecrack, a YouTube channel with over 3 million subscribers, done educational work with Epic Games, the Canada Media Fund, working on esports in academia with Red Bull, and Team Liquid, and even transforming into an animated bear live on Breakfast Television while talking about the metaverse. He is Canada’s academic expert guide to the nuanced nature of video games that extend beyond the playing of games.

Dr. Marc Ruppel

Senior Program Officer and Program Lead, Digital Projects for the Public at National Endowment for the Humanities

Dr. Marc Ruppel

Senior Program Officer and Program Lead, Digital Projects for the Public at National Endowment for the Humanities

Dr. Marc Ruppel is a Senior Program Officer and program lead for the Digital Projects for the Public grant line at the National Endowment for the Humanities, Division of Public Programs. His work supports games, virtual reality, mobile apps, and web experiences rooted in the humanities. He hopes, in short, to reach and engage a new generation of learners, many of whom are already deeply immersed in the humanities-- they just might not know it yet.

Drew Davidson

Teaching Professor at Carnegie Mellon University

Drew Davidson

Teaching Professor at Carnegie Mellon University

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He is an expert in leading creative collaborations with interdisciplinary groups. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.

Edward C Metz

Program Manager at ED/IES SBIR

Edward C Metz

Program Manager at ED/IES SBIR

Ed Metz is a developmental psychologist, education researcher, and a program manager of the U.S. Department of Education / Institute of Education Sciences’ Small Business Innovation Research program, a $13M annual seed fund for the R&D, evaluation, commercialization of new education technology products. Millions of students and educators use learning games and edtech developed through ED/IES SBIR each year. See ies.ed.gov/sbir for more information.Since 2013, Ed has led the team that produced the ED Games Expo, an annual showcase of game-changing education technology innovations developed across more than 50 programs in the U.S. government. The 9th Expo will occur September 20-21, 2023, at the Kennedy Center in Washington, DC. The Expo is free and open to the public. For more information, see https://ies.ed.gov/sbir/EdGamesExpo.aspPrior to IES, Ed performed research focusing on the impact of school-based service learning on student’s civic engagement. Ed is a former American Association for the Advancement of Science and Society for Research in Child Development (AAAS/SRCD) Executive Branch Fellow.

Elizabeth Kilmer

Qualitative Researcher at Take This

Elizabeth Kilmer

Qualitative Researcher at Take This

Dr. Kilmer is a licensed clinical psychologist dedicated to education and research in the use of applied games and resilient gaming communities. She currently serves as a qualitative researcher for Take This, focused on developing resources to help the games industry combat extremism in gaming spaces. Additionally, Dr. Kilmer’s work includes development of and education on the therapeutic applications of popular games like D&D and Minecraft.

Elizabeth M. H. Newbury

Director, Serious Games Initiative at The Wilson Center

Elizabeth M. H. Newbury

Director, Serious Games Initiative at The Wilson Center

Dr. Elizabeth M H Newbury is the Director for the Serious Games Initiative for the Wilson Center, leading the use of games in engaging the public around policy research and research in the use of games for social good. She chairs the Federal Games Guild, an informal community of practice with over 100 agency participants united by the goal to use games. Her work has been featured on Marketplace, the Economist, and peer-reviewed journals.

Eve Crevoshay

Executive Director at Take This

Eve Crevoshay

Executive Director at Take This

Eve Crevoshay joined Take This as Executive Director in 2018. Eve is a member of the advisory boards for GDC (in the advocacy track), the Fair Play Alliance, The Games and Online Harassment Hotline (gameshotline.org), and The International Game Summit on Mental Health (TIGS.ca); and is the recipient of the inaugural GamesBeat Up and Comer award (2020) and the 2022 Games for Change Festival Vanguard Award.

Gabriel Richard

Game Director at Gearbox Studio Quebec

Gabriel Richard

Game Director at Gearbox Studio Quebec

Gabriel Richard is a game developer currently working for Gearbox Studio Quebec. He was the game designer behind Borderlands Science and led a small team along with his partners in McGill University to make the project come to life. He has been a passionate video game developer for the past 16 years but before that he was pursuing a career in Biology. Borderlands Science became a great opportunity to bridge the gap between two of his greatest passions: gaming and science.

Genevieve King

Director of Philanthropy at Urban Arts

Genevieve King

Director of Philanthropy at Urban Arts

Genevieve King is Director of Philanthropy at Urban Arts, a nonprofit using the art and technology of game design to teach computer science to underrepresented students. Genevieve previously served as the Vice President of NY nonprofit, American Corporate Partners. She began her career as a professional musician. Genevieve's work focuses on creating value-based relationships with corporate ESG and CSR initiatives. She loves the opportunity to promote the powerful young individuals that are shaping the future of our industry.

Gilson Schwartz

President at Games for Change Latin America

Gilson Schwartz

President at Games for Change Latin America

Professor of Game Production and International Audiovisual Markets, Department of Film, Radio and TV, School of Communication and Arts, University of São Paulo and President, Games for Change Latin America

Glenn Gillis

CEO and Co-founder at Sea Monster/ Chairperson at Game for Change Africa

Glenn Gillis

CEO and Co-founder at Sea Monster/ Chairperson at Game for Change Africa

Glenn is the co-founder and CEO of Sea Monster, and the chairperson of Games for Change Africa. Glenn is an expert on the role that technology plays in storytelling and a thought-leader on how impact games and immersive technologies (AR & VR) can be used to drive business goals and social outcomes. He has a Business Science degree from the University of Cape Town and has been a senior executive, consultant and entrepreneur for over 25 years.

Gordon Bellamy

Professor of the Practice of Cinematic Arts at University of Southern California

Gordon Bellamy

Professor of the Practice of Cinematic Arts at University of Southern California

Gordon Bellamy is a Professor of the Practice of Cinematic Arts at USC, faculty advisor for USC Esports, and leads career development and DEI&B efforts at USC Games, helping to cultivate the next generation of leaders in our craft. He has played key business and product leadership roles at Tencent, Electronic Arts, as a designer on Madden NFL Football, and MTV Networks. In 2020, Bellamy was honored by Games for Change as their Vanguard Award winner for his contributions to the craft. In 2019, he was awarded the first ever Jerry Lawson Lifetime Achievement Award, and in 2018 he was featured in Nickelodeon's Black History Month. Currently, he is featured in Netflix's Game Documentary High Score, and on The World According to Jeff Goldblum on Disney+. Gordon serves as the Executive Director/CEO of the Gay Gaming Professionals and on the Board of Directors of Wave and has served as Executive Director of both the Academy of Interactive Arts and Sciences and the International Game Developers Association. He is a graduate of Harvard College with a BA in Engineering, and resides with his husband Joe Heally in Los Angeles, California.

Grace Collins

CEO at Snowbright Studios

Grace Collins

CEO at Snowbright Studios

Grace (they/them) is the Founder/CEO of Snowbright Studio, a Cleveland-based LGBTBE certified game studio dedicated to publishing heartwarming games and experiences. Grace previously led games and education policy at the US Department of Education. Prior to serving at the Dept., they managed and developed educational games at the Smithsonian Institution. Grace has taught computer science/game design at multiple levels and founded the first esports team in the nation at an all-girls’ high school.

Harold Goldberg

President, Founder at New York Videogame Critics Circle

Harold Goldberg

President, Founder at New York Videogame Critics Circle

Award-winning author/journalist Harold Goldberg is the founder of the nonprofit New York Videogame Critics Circle and New York Game Awards. He's written for The NY Times, The Washington Post and Vanity Fair and is the author of the best-selling narrative history book All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture. With Reggie Fils-Aimé, he's executive producer of a documentary series about games.

Helene Imperiale

Senior Director, Call of Duty Endowment and Corporate Social Responsibility Marketing at Activision Blizzard

Helene Imperiale

Senior Director, Call of Duty Endowment and Corporate Social Responsibility Marketing at Activision Blizzard

Helene Imperiale is the Senior Director of Corporate Social Responsibility and Call of Duty Endowment Marketing. Helene brings more than a decade of experience leading marketing and communications strategies across the nonprofit, government, and private sectors. Previously, Helene worked at Propper Daley, the social impact agency behind the world’s leading changemakers, where she oversaw the Digital & New Media Strategy department. Helene also worked at Global Philanthropy Group, a philanthropic consulting firm, where she led the agency’s digital practice to create and implement global cause marketing campaigns.

Jae Lin

Hotline Director at Games and Online Harassment Hotline

Jae Lin

Hotline Director at Games and Online Harassment Hotline

Jae Lin is the Hotline Director of the Games and Online Harassment Hotline and a mental health advocate for video games spaces. They have a background in queer community health and suicide prevention, with roots in collegiate esports. Jae is also a community organizer around trans liberation, queer arts, and racial justice in Austin, TX.

James Golding

Technical Director at Epic Games

James Golding

Technical Director at Epic Games

James is originally from Bristol, England. He studied Engineering and Computer Science at Oxford University, before working on physics engines for games. He has spent over 20 years at Epic Games as a programmer and team lead, developing numerous features including physics, animation, visual scripting, tools, gameplay and the MetaHuman Creator. He has worked on game series such as Unreal Tournament, Gears of War and Fortnite. He is currently focusing on user generated content in Fortnite, in particular uses of game technology for education and social impact.

Jasmin Askew

Social Impacy Marketing Lead, Unity for Humanity

Jasmin Askew

Social Impacy Marketing Lead, Unity for Humanity

Jasmin leads strategy and marketing for Unity for Humanity, a social impact creator program at Unity Technologies. Based in Oakland, California, Jasmin has an innate passion for uplifting underrepresented communities and enabling social change through empowerment. In her spare time you can find Jasmin perfecting her cheesecake recipe or cycling with friends.

Jeffrey Burrell

Head of Social Impact at Riot Games

Jeffrey Burrell

Head of Social Impact at Riot Games

Jeffrey Burrell is the Head of Social Impact & Executive Director of the Riot Games Social Impact Fund. Jeffrey leads all social impact efforts which include in-game fundraisers across Riot’s five titles, the disbursement of funds and grants given out globally by the Social Impact Fund, internal employee fundraising and volunteer efforts and our newly developed sustainability division. Under Jeff’s leadership, the Social Impact Fund has raised $47.9M and supported 400+ nonprofits across 25 regions around the world.

Jennifer Estaris

Game Director at ustwo games

Jennifer Estaris

Game Director at ustwo games

Jennifer has worked in games for 20 years (ustwo games, SYBO, and Nickelodeon). She directed Monument Valley 2's The Lost Forest and is game directing the next Monument Valley. Jennifer is a mother and a climate activist.

ustwo games is a BAFTA-winning, pioneer B-Corp gaming studio, best known for the Monument Valley series. Alba: a Wildlife Adventure supports reforestation and was recognised as Game of the Year at G4C 2021. With Desta: the Memories Between, the company supports Youth UK.

Jennifer Leah Turner

Director of China Environment Forum at The Wilson Center

Jennifer Leah Turner

Director of China Environment Forum at The Wilson Center

For 24 years, Jennifer Turner has been the director of the Wilson Center’s China Environment Forum where she leads her team in creating meetings, exchanges and publications on a variety of energy, climate and environmental challenges facing China. She also has been doing some dumpster diving into global plastic waste issues to not only generate blogs and meetings, but also to generate content the Wilson Center’s Plastic Pipeline educational video game.

Joanie Kraut

CEO at Women in Games International (WIGI)

Joanie Kraut

CEO at Women in Games International (WIGI)

Joanie Kraut is the CEO of Women in Games International (WIGI), a nonprofit organization with a mission to cultivate resources that advance economic equality and diversity in the global video game, tabletop, and esports industries.

For over fifteen years, Joanie has operated in the tech and gaming space within different verticals throughout her career. Her expertise resides in business development, financial strategy, and DEI initiatives.

Joanie was recognized as the Most Influential CEO of 2022 by CEO Monthly and was named one of the Top 50 Women Leaders of Los Angeles of 2023 by Women We Admire.

John Faciane

Producer at Netflix

John Faciane

Producer at Netflix

John Faciane is a games Producer at Netflix. He worked alongside the teams at Free Lives and Devolver Digital on production of the Netflix version of Terra Nil.

Prior to joining Netflix, he worked in production at Capcom and Electronic Arts working on franchises including Street Fighter, Dead Rising and The Sims.

John is passionate about creating and playing games that have a deep narrative and appeal to diverse audiences.

Jonah Gaynor

Producer at FableVision Studios

Jonah Gaynor

Producer at FableVision Studios

Jonah Gaynor is a Producer at FableVision Studios with a background in game design and production. Serving in multiple roles while Plastics Pipeline was developed, Jonah led the FableVision team in creating an app that is full of character, educational, and of course, lots of fun. Jonah will provide insight into his passion for game-based learning, and how it is uniquely positioned to be an impactful force for good.

Jonathan Hau-Yoon

Lead Artist at Free Lives

Jonathan Hau-Yoon

Lead Artist at Free Lives

Based in Cape Town, South Africa, Jonathan has worked in the game industry for 13 years. Primarily as a technical artist, his work has appeared in commercial hits like Broforce and Fortnite. He currently does art direction and art team management on a calming, eco-builder game called Terra Nil.

Josh Reynolds

Director of Modern Workplace for Microsoft Education at Microsoft

Josh Reynolds

Director of Modern Workplace for Microsoft Education at Microsoft

Josh Reynolds is the Director of Modern Workplace for Microsoft Education with nearly 20 years of experience within education, business development, & leadership. He spent the last 7 years with Microsoft—the first 5-years leading the relationship with major K12/higher education customers in New York State and the last 2 years leading the software business for East US Education, where his team empowers customers to achieve more with custom solutions. During his tenure at Microsoft, he has led growth across solution areas with a deep focus on compliance and data privacy. Additionally, he has led some of the largest game-based learning activations worldwide with Minecraft, led creation of emerging content for education, and helped deliver Excel Esports to the masses. Josh also regularly works on cross vertical projects aligning priorities and driving meaningful progress with partners across education, government, healthcare & industry. Before his time at Microsoft, Josh led the NYS & NYC business for McGraw-Hill Education (delivering custom NYS curricula for K12 Math, Science, & Social Studies) & spent time as a high school science teacher and varsity cross country/track coach. Josh lives just outside Rochester with his wife Marissa and daughters Ella (18, currently attending SUNY Oneonta), Faye (5), & Ruby (3).

Jude Ower

CEO at Playmob

Jude Ower

CEO at Playmob

Jude has been championing ‘games for good’ for over 20 years, starting off in the games for education space and moving into turning entertainment games into a force for good. She is the founder and CEO of Playmob, a market insights platform gathering public sentiment, through games.  Playmob has enabled the UN to collect the world's largest data set on climate attitudes, data being used in 52 countries for climate policy decisions, and has also been used for the G20 and IPCC report in 2022.  Jude also co-founded the Playing for the Planet Alliance, launching the Alliance at the UN General Assembly in September 2019. The Alliance is a group of 50+ forward thinking games studios and publishers, such as Supercell, Rovio, Ubisoft, Sybo, Niantic, Xbox and Playstation, with a collective reach of 1.4 billion monthly players. Her upcoming book "Gaming For Good' will be released summer 2023 which will demystify games and show the power they hold to change the world.

Jude Pinto

Creator of Ponch:Cyberspace Investigator at garden robot

Jude Pinto

Creator of Ponch:Cyberspace Investigator at garden robot

Jude Pinto is a multidisciplinary game designer, composer, and artist based in Brooklyn, New York. They are the director of Ponch: Cyberspace Investigator, a 2.5D cybernoir detective game set in the depraved, Metaverse-inspired metropolis of CITYB. The game follows a masked woman named Ponch and her hacker allies, who unearth and archive CITYB's sinister past while grappling with their own. Jude's work is by, for, and about lesbians, and they frequently explore themes of nostalgia, ancestral trauma, and self-discovery through displacement.

Juno Morrow

Associate Professor of Game Design at Hostos Community College, City University of New York

Juno Morrow

Associate Professor of Game Design at Hostos Community College, City University of New York

Juno Morrow is a multidisciplinary artist, independent game designer, photographer and educator. Morrow’s an Associate Professor of Game Design at CUNY-Hostos, where she’s been developing the game design program, the first public degree program in NYC, since 2015. Prior to that, she earned an MFA in Design and Technology from Parsons. As an internationally exhibiting artist and designer, Morrow’s presented games and spoken at sites like SXSW, GDC and the Smithsonian American Art Museum.

Kade Wells

Educator at Wizards of the Coast

Kade Wells

Educator at Wizards of the Coast

Kade has been using D&D, game-theory, and product-based, experiential learning in the classroom for ten years. He presented his research findings for student growth using D&D at the 2013 European Literacy Conference in Klagenfurt, Austria, annually at TCCA conference in Houston (until 2017), and at Serious Play in Montreal, Canada in 2018. He’s been featured in many articles, most notably Mindshift, an online magazine sent to school administrators nationally. Kade also assisted the Kennedy Center for the Performing Arts to create a reading curriculum with gaming at its core. Most recently Kade has overseen the formation of a grad credit class from the University of Sioux Falls and is training teachers how to play D&D for continuing education credit. He plays D&D with his classes on Friday’s, and his students have grown above the normal measure as a result. His hope is to help people understand the great power that D&D has in educational settings for a myriad of reasons.

Kate Edwards

CEO / CXO & CoFounder at Geogrify / SetJetters

Kate Edwards

CEO / CXO & CoFounder at Geogrify / SetJetters

Kate Edwards is an award-winning 30+ year veteran of the game industry, and the CEO and principal consultant of Geogrify, a consultancy which innovated game culturalization, as well as the CXO and Co-Founder of SetJetters, a film tourism app. She is also the former Executive Director of the International Game Developers Association (IGDA) and the Global Game Jam. In addition to serving in several board and advisory roles, she is a geographer, writer, and corporate strategist.

Kellee Santiago

Head of Production at Niantic Games Studios

Kellee Santiago

Head of Production at Niantic Games Studios

Kellee Santiago is Head of Production at Niantic Games Studios, with a focus on original IP.  As former president and co-founder of thatgamecompany, she developed one of the most prominent brands in independent and innovative game development. In 2013 she moved into Publishing and Developer Relations at OUYA, the Kickstarter Android console. She later joined Google to similarly build out the developer pipelines and content strategy for their VR and AR platforms. Last year she moved back into original game development, working on Ingress, which celebrated their 10th year as a live game, and the upcoming AR-first mobile game, Peridot.

Kelli Dunlap

Community Director at Take This

Kelli Dunlap

Community Director at Take This

Kelli Dunlap, PsyD is a clinical psychologist and game designer. In addition to working as a licensed therapist, she currently serves as the Community Director at Take This. As an adjunct professor at American University’s Game Center, she teaches courses on the psychological, cultural, and social components of designing games. She is an award-winning game designer and has collaborated on game design projects with organizations including the National Institute of Mental Health and VOX Media.

Kevin Bedau

Head of Product at Scratch Foundation

Kevin Bedau

Head of Product at Scratch Foundation

Kevin is a product leader and change agent with over 20 years of experience delivering digital solutions on behalf of for-profit companies, nonprofits and startups in the education sector.  He is passionate about educational equity, youth empowerment and community development. Prior to joining the Scratch Foundation, Kevin served as Vice President of Product Strategy at Classroom Inc, a national nonprofit dedicated to helping middle-school aged youth develop literacy and career connection through game-based learning media. Kevin is also a member of the Executive Board of Birthright AFRICA, an organization creating networks of opportunity through cultural exploration for youth across the African diaspora. Kevin holds a BA in Sociology from Cornell University and is a proud Brooklyn native and resident.

Kimberly Voll

Co-Founder at Fair Play Alliance

Kimberly Voll

Co-Founder at Fair Play Alliance

Dr. Kimberly Voll is a designer, developer, and researcher passionate about digital social dynamics, the future of interaction, and how we can thrive together in online spaces. In 2017, Kim co-founded the Fair Play Alliance, a global coalition of around 300 gaming companies united in improving development practises to foster healthy, inclusive gaming spaces. In addition to helping run the FPA, she is currently Studio Head at Brace Yourself Games and is a long-time game maker. She holds a PhD in computer science (AI) and a honours degree in cognitive science.

Kristin (Kris) Remington

Associate Curator of User Experience at Shangri La Museum of Islamic Art, Culture & Design

Kristin (Kris) Remington

Associate Curator of User Experience at Shangri La Museum of Islamic Art, Culture & Design

Kristin (Kris) Remington, is the Associate Curator of UX at the Shangri La Museum of Islamic Art, Culture & Design in Honolulu, Hawaiʻi. Their research interests include interactive media, digital as a medium, and games in museums. Their current work investigates emerging technology as an arts and humanities tools to generate fun, empathy, education, and epic wins – while also challenging topics of representation and inclusion in the rapidly evolving technology sector.

Leo Olebe

Global Head of Gaming at YouTube

Leo Olebe

Global Head of Gaming at YouTube

Leo Olebe is Global Head of Gaming at YouTube. He and the team work with gaming Creators and Publishers around the world to help them reach players and build global communities around their content. Leo has been in the games industry for more than 22 years, with experience ranging from launching AAA mobile, PC, console and online games to building new platforms and advising developers and start-ups. His work includes major brands like Star Wars, Marvel, Disney Princess and The Matrix at companies like Google, Facebook, BioWare, EA, Disney, Warner Bros., Sierra Online (now Activision Blizzard), Zynga, and Kabam. Leo is a Board Director for Games for Change and is a Board Trustee at Occidental College.

Leon Wang (王立中)

Program Manager at Sustainable Ocean Alliance

Leon Wang (王立中)

Program Manager at Sustainable Ocean Alliance

Leon Wang 🦁 王立中 (Wáng Lì Zhōng) is a gay Taiwanese 2nd gen American born and raised in California. Ki is a catalyzing connector, exploration facilitator, and networks weaver. Their work centers play, transformation, and impact that lead us to being in right relationship with ourselves, each other, and this planetary home we call Earth 🌏. Leon brings deep expertise in nature-inspired creativity (biomimicry), emerging tech, and justice equity diversity inclusion (JEDI) to the solutions space.

Lindsay Grace

Knight Chair and Director of the MFA in Interactive Media at University of Miami, HEVGA

Lindsay Grace

Knight Chair and Director of the MFA in Interactive Media at University of Miami, HEVGA

Lindsay is Knight Chair and director of the Master of Fine Arts at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's book, Doing Things with Games, Social Impact through Design, is a well-received guide to game design. In 2020, he edited and authored Love and Electronic Affection: a Design Primer on designing love and affection in games. In 2021 he published the Amazon best seller, Black Game Studies, an Introduction to the games, game makers and scholarship of the African diasporaHis work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community , Black Enterprise and others. He authored or co-authored more than 50 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others. Lindsay curated or co-curated Blank Arcade, Smithsonian American Art Museum’s SAAM Arcade, the Games for Change Festival's Civic and Social Impact program and others.He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events.Between 2013 and 2018 he was the founding director of the American University Game Lab and Studio. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.

Madeline Di Nonno

President & CEO at Geena Davis Institute on Gender in Media

Madeline Di Nonno

President & CEO at Geena Davis Institute on Gender in Media

Madeline Di Nonno is the President and CEO of the Geena Davis Institute on Gender in Media, the only global research driven non-profit working within family entertainment media to create gender balance, foster inclusion and impede bias. The Institute was recently awarded the prestigious Governor’s Award form the TV Academy for its profound, transformational and long-lasting contribution to the arts and science of television. Di Nonno leads the Institute's strategic direction, research, fundraising, and diversity, equity and inclusion initiatives. Di Nonno is an Executive Producer on the Emmy nominated, television series Mission Unstoppable on CBS and the award winning feature film This Changes Everything. Di Nonno has served in Executive leadership positions for Hallmark Channel, Universal Studios Home Entertainment, and Nielsen Entertainment. Di Nonno is a U.S. State Department Specialist Speaker and a speaker  at The White House, and the United Nations. Di Nonno has been featured in Ad Age, Fast Company, Good Morning America, The Guardian, The Hollywood Reporter, The New York Times, The Washington Post, Vanity Fair and Variety. Di Nonno holds a bachelor’s degree from Boston University. Di Nonno is an appointed Arts Commissioner the Los Angeles County Arts Department. serves on the Board of Directors for the Television Academy Foundation.

Maggie Mills

Program Manager, YE Curriculum at Arizona State University

Maggie Mills

Program Manager, YE Curriculum at Arizona State University

Maggie Mills is a zoologist-turned-instructional designer working for the J. Orin Edson Entrepreneurship + Innovation Institute, a pan-university department at Arizona State University that serves to empower all people through entrepreneurship and innovation. As the Curriculum Program Manager for the Youth Entrepreneurship team, she curates accessible learning experiences to foster an entrepreneurial mindset in an innovative environment across underserved K12 schools nationwide.

Marc Fancy

Executive Director at Prudence Foundation

Marc Fancy

Executive Director at Prudence Foundation

Marc has been the Executive Director of Prudence Foundation since 2013, where he has focused on children, education, and disaster preparedness and recovery. Before this role, Marc served as Head of Government Relations for Prudential Corporation Asia for seven years. Marc has been involved with the foundation since its inception and has played a key role in the development and implementation of various programs and partnerships in Asia and Africa. Prior to joining Prudential, Marc worked in the financial services sector in London and Europe for over eight years.

Marie Leung

Technical Game Designer at Carnegie Mellon Entertainment Technology Center

Marie Leung

Technical Game Designer at Carnegie Mellon Entertainment Technology Center

Marie Leung is a game designer at Carnegie Mellon's Entertainment Technology Center and a developer at the Center for Transformational Play. She thrives on creative chaos, diving into design challenges, and experimenting with immersive technologies. Her most recent research used MR to help those with social anxiety. Currently, she is designing games intended for AI researchers to train their agents on in order to improve human-machine teamwork.

Mason Powell

Programs & Partnerships at GGP (Gay Gaming Pros)

Mason Powell

Programs & Partnerships at GGP (Gay Gaming Pros)

Coming from a small town in Illinois, Mason knew being gay would come with some challenges. He eventually earned his degree in Chicago and made his way all the way to Los Angeles shortly after. For half of the time he's lived in LA, he has done inspiring work for the non-profit organization, Gay Gaming Pros. There he awards scholarships to underrepresented students pursuing video game creation and who also do community service for others. He loves playing dodgeball and giving belly rubs to his dog, Dobby.

Mathias Nørvig

CEO of SYBO

Mathias Nørvig

CEO of SYBO

Mathias has been fighting for a better planet since he joined the student council at Holbæk lille Skole in the late 90’s. He has always volunteered in NGO’s while learning the ins and outs of the corporate world. The institutional investment experience in Sub-Saharan Africa combined with his stint at PwC, gave him a different toolbox than a traditional gaming CEO. At SYBO, he manages the most downloaded game of all times, Subway Surfers, making sure that the casual game portrays diversity, inclusivity and as much sustainability as possible, in a way that inspires millions of players to care, while enjoying playful moments.

Matt Vernon-Clinch

Business Development Director at PRELOADED

Matt Vernon-Clinch

Business Development Director at PRELOADED

Matt has spent the past 15 years in the emerging technology space across XR Production Studios, Creative Agencies, and Startups.

A true advocate of the power of play, emerging technology, and simple user-experience, he is passionate about helping clients and partners find innovative ways to connect with audiences.

Matt is from the UK, and despite the prevailing whether spends his time enjoying a life on two wheels as a keen motorcyclist and cyclist.

Michael Preston

Executive Director at Joan Ganz Cooney Center at Sesame Workshop

Michael Preston

Executive Director at Joan Ganz Cooney Center at Sesame Workshop

Michael Preston brings more than 20 years of experience leading innovation in educational technology at both local and national levels. His work has focused on using technology to improve teaching and learning, drive student agency and interest, and create models for systemic change in both K-12 and university contexts. Most recently, he co-founded CSforALL, the hub for the national Computer Science for All movement. CSforALL began as an initiative of CSNYC, where Preston launched a 10-year partnership with New York City to provide high-quality computer science to every student in the nation’s largest public school system. CSforALL now helps other cities and regions across the country replicate the progress made in New York.

Prior to his work with CSNYC and CSforALL, Preston designed and led digital learning initiatives at the New York City Department of Education, including programs in middle and high school computer science, personalized learning, and digital literacy. At Columbia University’s Center for Teaching and Learning, he led software development projects and research studies on multimedia analysis tools. Preston has taught courses in psychology and research methods at Teachers College, Columbia University, where he earned a PhD in Cognitive Science in Education. He also holds a BA in East Asian Studies from Harvard University.

Michael Wilson

Co-Founder and CEO at DeepWell Digital Therapeutics

Michael Wilson

Co-Founder and CEO at DeepWell Digital Therapeutics

One of the most prolific executive producers in the history of the games industry, Mike has been a part of bringing more than 100 games to market with more than 20 original million-unit sellers — all from small independent teams around the world. He and his partners at Devolver Digital have forever changed the measure of success for an independent publisher and he is now fully focused on facilitating opportunities to bring medicinal media to the next generation of creators.

Mishka Palacios De Caro

President at Fundav

Mishka Palacios De Caro

President at Fundav

Mishka is a ludologist, game philosophy scholar, advocate, and educator with a passion to make game design and production accessible to all.
They strive to be of service to the community by providing guidance, support, and an invitation to find games in even the most mundane of situations.
They are currently working as Curriculum Design Lead for Endless Studios and Content Director of the Demeter Program of Video Game Development in Prisons.

Namita Mohandas

Head of Digital Products at Howard Delafield International LLP

Namita Mohandas

Head of Digital Products at Howard Delafield International LLP

Namita is a product management consultant with 13 years of experience designing and leading serious games, simulations, ed-tech apps, and civic open-data platforms for health and social impact. At HDI, she heads a portfolio of games for youth in India and Nepal, with USAID support to improve health outcomes. She specializes in product strategy, game-based learning, user-research, and creative direction. Namita recommends reading Hesse’s Glass Bead Game as an analogy of the art of serious games!

Nandini Chatterjee Singh

Senior National Program Officer at UNESCO MGIEP

Nandini Chatterjee Singh

Senior National Program Officer at UNESCO MGIEP

Nandini Chatterjee Singh trained as a physicist, built a career in research and teaching in cognitive neuroscience at NBRC, and is now a science-policy practitioner in education where she seeks to prioritise student social and emotional learning in school education policy using digital pedagogies that include games

Nicholas Fortugno

Director of Gaming Pathways at The City College of New York

Nicholas Fortugno

Director of Gaming Pathways at The City College of New York

Nick Fortugno is Director of the Gaming Pathways Program at City College of New York directing its new game development degree and is an entrepreneur, interactive narrative designer and game designer based in New York City.  He is a founder and principal of Playmatics (www.playmatics.com), a interactive development company. Playmatics has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the Federal Reserve Bank of New York, and the Red Cross/Red Crescent. For the past twenty years, Fortugno has been a designer, writer and project manager on dozens of commercial and serious games, and served as lead designer on the downloadable blockbuster Diner Dash and the award-winning serious game Ayiti: The Cost of Life. Nick is a Lead Artist on the Frankenstein A.I. project (featured at the Sundance New Frontier Festival in 2018), and has worked extensively on interactive narrative projects in a variety of formats. Nick is also a co-founder of the Come Out and Play street games festival (www.comeoutandplay.org), winner of the Indiecade's 2019 Bernie DeKoven Big Fun Award and hosted in New York City and Amsterdam since 2006, and is co-creator of the Big Urban Game for Minneapolis/St. Paul in 2003. Nick has taught game design and interactive narrative design for 20 years at institutions such as Columbia University and the Parsons School of Design, and has participated in the construction of game design and immersive storytelling curriculum. Nick holds an MFA in Design and Technology from Parsons School of Design. Some of Nick's writing about interactive narrative can be found in the anthology Well-Played 1.0: Video Game, Value, and Meaning, published by ETC-Press.

Nicholas Matula

Verizon Corporate Social Responsibility Consultant

Nicholas Matula

Verizon Corporate Social Responsibility Consultant

Now part of the Verizon Corporate Social Responsibility team, Nick is responsible for leading implementation of the Verizon Innovative Learning Lab program. A space transformation opportunity that brings fully functioning maker spaces to Title 1 schools across the United States. Nick also leads content development and strategy for the Verizon Innovative Learning HQ platform. Nick began his career as a Social Studies teacher in the New York City Department of Education, working with Title 1 students for over 5 years.

Noah Falstein

Founder at The Inspiracy

Noah Falstein

Founder at The Inspiracy

Falstein was among the first 10 employees at LucasArts, The 3DO Company, and Dreamworks Interactive. He was the first elected chair of the IGDA. He served for four years as Google’s Chief Game Designer on their game, AR and VR projects, leaving in 2017 to work as a designer and producer for health/games companies. Currently he works with diverse health/neurogaming companies including Akili Interactive, Abbott Labs, Apple, Dopavision, Healium, Level Ex, and TrainPain.

Paolo Pirjanian

Founder and CEO at Embodied Inc.

Paolo Pirjanian

Founder and CEO at Embodied Inc.

Paolo Pirjanian is the founder and CEO of Embodied, Inc., a company with a vision to build socially and emotionally intelligent companions that improve care and wellness. With 16+ years of experience developing and commercializing cutting-edge home robots, Paolo is an early leader in the field of consumer robotics. Previously, he has served as the CTO of iRobot, worked at NASA JPL, and helped create technologies for products from the Sony Aibo to the Roomba.

Embodied is the maker of Moxie the robot. Designed for kids ages 5-10, Moxie is the world’s first robot capable of believable social interactions enabled by generative AI, NLP, and computer vision and can perceive, process and respond to natural conversation, eye contact, facial expressions and other behavior as well as recognize and recall people, places, and things. Using Embodied's next generation platform SocialX, Moxie uses play-based learning to help promote social, emotional, and cognitive development, and constantly learns from kids as it takes them on ‘missions’ revolving around themes like kindness, friendship, empathy and respect.

Pat Swinney Kaufman

Commissioner of the Mayor’s Office of Media and Entertainment (MOME)

Pat Swinney Kaufman

Commissioner of the Mayor’s Office of Media and Entertainment (MOME)

Pat Swinney Kaufman serves as Commissioner of the Mayor’s Office of Media and Entertainment (MOME). Prior to her appointment in July 2023, Kaufman was First Deputy Commissioner at MOME, overseeing the agency’s work in developing programmatic strategies and support for film, television, theatre, music, advertising, publishing, and digital media.

Kaufman brings a wealth of experience in economic development and fostering the entertainment industry to grow jobs and bring revenue to New York State. She served for nineteen years as Executive Director of the New York State Governor’s Office for Motion Picture and Television Development and as Deputy Commissioner of Empire State Development. During her tenure, she helped craft and shepherd the legislation that created the New York State Film Production Tax Credit. She also worked to create the standalone Post-Production Tax Credit and the Commercial Production Incentive programs.

Kaufman was President of the Association of Film Commissioners International (AFCI) from 2003-2007, and sat on the board of the Hamptons International Film Festival and the New York Production Alliance. Her work has earned her numerous accolades including Variety's Women’s Impact List, AFCI's Arthur M. Loew Crystal Vision Award, the New York Women in Film and Television Muse Award and The Gotham 50, celebrating New Yorkers who revitalize Gotham’s showbiz legacy.

In addition to her work in entertainment, Kaufman has served as President of the New York Junior League, and sits on the board of the YWCA of Greater New York and Parents in Action/New York City.

Kaufman received a Bachelor of Arts degree in History from Sweet Briar College, and a Masters Degree in Instructional History from the Teachers College at Columbia University.

Philip Courtney

CEO at Urban Arts

Philip Courtney

CEO at Urban Arts

Philip Courtney has led Urban Arts since 2003. In the last five years Philip has transformed Urban Arts into an arts and technology organization teaching underrepresented students digital game design  through computer science, coding, animation, music, and storytelling. With  this new focus,  Urban Arts has seen unprecedented growth in its student outcomes and has attracted powerful new partnerships with leading corporations and government agencies. Philip is an experienced and compelling public speaker and has presented on the topics of Arts Education, Game Design, Educational Equity, Innovation, Program Development, and Public/Private Partnerships. Philip has presented nationally at TedX, SXSW, Games for Change, EDGames Expo, and Beyond School Hours. Additionally Philip has been interviewed by the NY Times, Forbes and Education Week, and appeared on camera with NBC, CBS, NY1, Ronan Farrow, KTLA and AOL Live to name a few.

Rachel Kowert

Research Director at Take This

Rachel Kowert

Research Director at Take This

Rachel Kowert, Ph.D is a research psychologist and the Research Director of Take This. She is a world-renowned researcher on the uses and effects of digital games, including their impact on physical, social, and psychological well-being. In her current work, she serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism.

Rami Ismail

Game Dev, Speaker and Consultant

Rami Ismail

Game Dev, Speaker and Consultant

Rami Ismail is a Dutch-Egyptian industry ambassador & independent games developer with over 20 titles across PC, console, web, and mobile. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers of any kind, in any situation, and anywhere.

XR for Change Summit

July 20, 2023 | The Times Center & Microsoft Times Square in NYC

LEARN MORE

Akbar Hamid

Founder & CEO + Co-Founder at The 5th Column & People of Crypto Lab

Akbar Hamid

Founder & CEO + Co-Founder at The 5th Column & People of Crypto Lab

Akbar Hamid is a Forbes Next 1,000 honoree who has established a reputation as a visionary marketing and communications thought leader in a digital-first world. Hamid guides many of the world's largest brands as they enter into and navigate the web3 era and emerging metaverse worlds, while helping to shape and influence the new creator economy. He has served as an expert commentator for Vogue Business, Business of Fashion, CoinTelegraph, CoinDesk, Barron’s, Cheddar TV, Forbes and AdAge, as well as a featured speaker at the World Economic Forum, Web Summit, NFT NYC, Advertising Week, SXSW and more. As Founder & CEO of leading creative communications consultancy The 5th Column (5C) and 5Crypto, as well as Co-Founder of People of Crypto Innovation Lab (POC Lab), Hamid focuses on bringing diverse and inclusive cultural storytelling to the web3 and metaverse space, enabling brands to bridge the gap between consumer and web3. He operates at the intersection of business and culture to deliver transformational work to global clients such as Birkenstock, Dwayne Johnon’s ZOA Energy, Virgin Hotels, The Dalmore Whisky, Champagne Bollinger, Belvedere Vodka and Van Cleef & Arpels, and web3 & metaverse leaders including Doodles,
L’Oreal, The Sandbox, WAX & William Quigley, Arianee, and BlockBar. Hamid has also served as strategic advisor and thought leadership partner to global consultancies Publicis Sapient & R/GA.

Hamid’s work often includes educating brand leaders on how to tap into emerging technologies with creativity, relevance and impact. In 2022, he helped bring Pride Month into the metaverse for the first time via an award-winning program with POC Lab, backed by Animoca, L’Oreal Groups’ NYX Cosmetics and The Sandbox. The campaign enabled a universal audience to come together and celebrate diversity, equity & inclusivity and served as a case model showcasing how brands can build community, trust and loyalty by leveraging authentic storytelling and inclusive gaming experien

Amy Jenkins

Strategic Alliances Director at Ubisoft

Amy Jenkins

Strategic Alliances Director at Ubisoft

Amy is Strategic Alliances Director at Ubisoft, the leading producer, publisher and distributor of interactive entertainment products worldwide. She is based in Paris.

Amy brings 20 years’ experience to imagine and implement pioneering partnerships “beyond video games” to bring Ubisoft’s brands to wider audiences. She works in particular through alliances with Culture and Education, but also Live & Location-Based Entertainment, Health and industry.

Asha Easton

Immerse UK Lead at Innovate UK KTN

Asha Easton

Immerse UK Lead at Innovate UK KTN

Asha Easton is currently the Immerse UK Lead at Innovate UK KTN, the UK’s national innovation network for immersive & Metaverse technology professionals. The organisation works to grow the immersive tech industry in the UK and make the ecosystem across the country less fragmented by facilitating connections between private companies, the academic community, and the government. Asha is particularly passionate about helping to promote diversity & inclusion in the industry. She is one of the original members of the London chapter of Women in Immersive Tech (WiiT), a co-founder of the XR Diversity Initiative, and an ED&I advisor to Europe’s first Metaverse fund, FOV Ventures.

Brittan Heller

Senior Fellow, Atlantic Council at Affiliate, Stanford Cyber Policy Center

Brittan Heller

Senior Fellow, Atlantic Council at Affiliate, Stanford Cyber Policy Center

Brittan Heller works at the intersection of technology, human rights and the law. She is currently a lecturer at Stanford University and a Senior Non-Residential Fellow at the Atlantic Council, with the Digital Forensics Research Lab, examining XR's connection to society, human rights, privacy, and security. Heller is on the steering committee for the World Economic Forum's Metaverse Governance initiative and studied content moderation in XR as an inaugural AI and Tech Fellow at Harvard Kennedy School's Carr Center for Human Rights. She is a visiting fellow at the Yale Information Society Project and an affiliate at the Stanford Program on Democracy and the Internet.

Chase Jones

VR Technical Lead at DePaul University - Matters at Play/PUSH Studio

Chase Jones

VR Technical Lead at DePaul University - Matters at Play/PUSH Studio

Chase is an MFA Game Design student at DePaul University's School of Computing and Digital Media. They also serve as a VR Technical Lead at PUSH Studio and Matters at Play. Chase has a passion for creating games that utilize alternative modes of control and challenge players to reflect on their relationships with others. Their research focuses on the gamification of real-life scenarios and the potential of game mechanics to explore modern queer experiences.

Chryselle Rego

PhD Candidate at DePaul University

Chryselle Rego

PhD Candidate at DePaul University

Chryselle Rego is a PhD candidate at DePaul University's School of Computing & Digital Media. She is the project manager and User Experience Researcher at the Push Studios and Matters at Play Lab. She has a background in Digital Media and Advertising and specializes in the use of emerging technology to address modern challenges, with a focus on ethics, equity, and positive human impact.

Cortney Harding

Founder at Friends With Holograms

Cortney Harding

Founder at Friends With Holograms

An experienced founder and content creator, Cortney Harding is an in-demand expert as one of the few people who can not only translate the impact of the digital revolution from Web2 to Web3 and its impact on businesses, but also how the metaverse can become the new frontier to create better and more accepting communities. As the founder of the award-winning agency Friends With Holograms, she was a pioneer who created VR training pieces around topics like child abuse, workplace exclusion, mental health, Black maternal mortality, and racial bias for companies like Lowe’s, Walmart, PWC, Amazon, Target, and more.

David Lobser

Creative Tech Director at Light Clinic

David Lobser

Creative Tech Director at Light Clinic

David Lobser is an XR developer and 3D animation director with a background in visual effects. He co-founded New York's first digital spa, "Luxury Escapism," and develops XR projects for brands and startups while also teaching code for artists at various institutions. His recent focus is on therapeutic uses for VR.

Dr. Brandy McNeil

Deputy Director, Programs and Services at The New York Public Library

Dr. Brandy McNeil

Deputy Director, Programs and Services at The New York Public Library

Dr. Brandy McNeil is an innovative leader who has transformed adult education programs in NYC. As the Deputy Director of Branch Programs and Services at the New York Public Library, she has established successful partnerships with tech giants like Apple and Google to create the highly successful TechConnect program. Dr. McNeil's vision and dedication to community empowerment have earned her many accolades, including the 2017 Library Journal Mover & Shaker Award. She is also a contributing writer, consultant, and motivational speaker, with a Doctorate in Business and an M.B.A. in Entrepreneurship. Dr. McNeil's innovative approach has changed lives and her legacy will inspire future generations of educators and entrepreneurs.

Dr. Joanneke Weerdmeester

Behavioural Scientist and Consultant at Explore DEEP

Dr. Joanneke Weerdmeester

Behavioural Scientist and Consultant at Explore DEEP

Dr. Joanneke Weerdmeester is a behavioural scientist with a passion for creating and validating digital experiences that help us understand and manage our wellbeing in a playful and meaningful way. Her doctoral research focused on the potential of game-based biofeedback interventions for anxiety regulation. Currently, she works as a university teacher and as a freelance consultant to bridge the fields of science, health care, and game design.

Elisa Navarro Chinchilla

CEO at Gold Bug Interactive

Elisa Navarro Chinchilla

CEO at Gold Bug Interactive

CEO and co-founder of Gold Bug Interactive and a veteran educational video game developer. With more than 23 titles for organizations such as the United Nations UNODC, GIZ, InterAction, Mc Gill, FES, MUAC, St Georges Vancouver, Philharmonic Orchestra UNAM, etc. Convinced of the power of games to support unprivileged contexts through collaborative learning. Received several national grants in Mexico (Fonca, Procine, Prosoft). Currently, developing Sabz, a highly realistic reforestation simulator for Afghanistan, and a VR interactive short film to create awareness on health risks for Waste Pickers in Mexico. MA from the Institute of Education at UCL, UK.

Erinn Budd

XR Production Manager at Games for Change

Erinn Budd

XR Production Manager at Games for Change

ERINN BUDD is a multi-hyphenate creative, producer and two time cancer survivor. Her most recent project includes Impact Production for the VR documentary On the Morning You Wake. Her work has been featured by Tribeca Festival, SXSW, and Katy Perry’s Las Vegas Residency. She has collaborated on projects with Adidas, Diaego, and Spotify and has given workshops around art direction and production.

Gabo Arora

Award-winning Emerging Technology Pioneer, Professor, Entrepreneur, and former UN Diplomat

Gabo Arora

Award-winning Emerging Technology Pioneer, Professor, Entrepreneur, and former UN Diplomat

Gabo Arora is a world renowned multi-award winning immersive artist, professor, entrepreneur and former UN diplomat who works with the most cutting-edge emerging technologies, including virtual and augmented reality, to tell some of the most important stories of our time. Widely recognized as a pioneer of new documentary formats, his work, part of the permanent collection of the Museum of Modern Art in New York (MoMA), has been described by the BBC and LA Times, amongst many others, as “game changing”, “powerful, moving and without precedent”, and “transcending all the typical barriers of rectangular cinema.”

Helene Imperiale

Senior Director, Call of Duty Endowment and Corporate Social Responsibility Marketing at Activision Blizzard

Helene Imperiale

Senior Director, Call of Duty Endowment and Corporate Social Responsibility Marketing at Activision Blizzard

Helene Imperiale is the Senior Director of Corporate Social Responsibility and Call of Duty Endowment Marketing. Helene brings more than a decade of experience leading marketing and communications strategies across the nonprofit, government, and private sectors. Previously, Helene worked at Propper Daley, the social impact agency behind the world’s leading changemakers, where she oversaw the Digital & New Media Strategy department. Helene also worked at Global Philanthropy Group, a philanthropic consulting firm, where she led the agency’s digital practice to create and implement global cause marketing campaigns.

Idris Brewster

Executive Director of Kinfolk

Idris Brewster

Executive Director of Kinfolk

Idris Brewster is a Brooklyn-born artist, creative technologist, and educator that disrupts traditional narratives through immersive experiences, all the while empowering others to do the same. idris’s work explores the liminal space between the historical archive, public space, and digital space. idris is the Executive Director of Kinfolk Foundation, an augmented reality archive that puts the power of monument making and historical preservation into the hands of Black and Brown communities. idris has received several awards and recognitions for his work, including Forbes 30 under 30, Sundance Film Festival, Tribeca Film Festival, New Museum, Eyebeam, and the Museum of Modern Art.

Jan L. Plass

Paulette Goddard Chair and Professor, Digital Media and Learning Sciences at New York University

Jan L. Plass

Paulette Goddard Chair and Professor, Digital Media and Learning Sciences at New York University

Dr. Jan L. Plass is a Professor at New York University and Paulette Goddard Chair in Digital Media and Learning Sciences. He is the founding director of the CREATE Consortium for Research and Evaluation of Advanced Technology in Education and co-director of the Games for Learning Institute. Dr. Plass’ draws from cognitive science, learning sciences, computer science, and design to envision, design, and study the future of learning with digital technologies, especially for underserved communities. He is the author of over 120 journal articles, chapters, and conference proceedings, has given more than 200 presentations, and is the lead editor of Cognitive Load Theory (Cambridge University Press, 2011) and of the Handbook of Game-based Learning (MIT Press, 2020). Dr. Plass is a frequent national and international keynote speaker and advisor, helping governments and corporations increase the human capacity in an ecology of lifelong learning.

Jason Parks

CEO at ROTU Entertainment & Media, Ltd.

Jason Parks

CEO at ROTU Entertainment & Media, Ltd.

Jason Parks, a visionary entrepreneur, serves as the CEO and founder of ROTU.com, a gaming and Virtual Art Department (VAD) studio focused on the next generation of interactive storytelling. Parks has spent over a decade creating entertainment experiences for immersive performances, philanthropic music videos, VAD services for film, and award-winning virtual reality games.

Jesse Damiani

Arts & Culture Advisor at Protocol Labs

Jesse Damiani

Arts & Culture Advisor at Protocol Labs

Jesse Damiani is a curator, writer, and advisor in new media art and emerging technologies. He is the founder of Postreality Labs, a strategic sensemaking studio based in Los Angeles, CA. He is Arts and Culture Advisor for Protocol Labs; Senior Curator and Director of Simulation Literacies at Nxt Museum; and the Host of Adobe’s Taking Shape, a hub for 3D art and design. An Affiliate of the metaLAB at Harvard and Institute for the Future, his writing appears in Adweek, Big Think, Billboard, Entrepreneur, HuffPost, IndieWire, NBC News, Quartz, The Verge, and WIRED. Recent curated exhibitions include PROOF OF ART at Francisco Carolinum Linz, the first museum retrospective on the history of NFTs; Synthetic Wilderness at Honor Fraser Gallery; and Simulation Sketchbook: Works in Process at Feral File/Vellum LA. He has served as a mentor in the YouTube VR Creator Lab and worked with both Google and Meta in their initiatives to develop educational content for the XR industry. He is Founder of Best American Experimental Writing, and formerly served as Editor-at-Large of VRScout; Curator of XR For Change, the extended reality summit at the Games for Change Festival; and Director of Emerging Technology and Insight at Southern New Hampshire University, where he led the Future of Work initiative.

Julia A. Scott, PhD

Director, Brain and Memory Care Lab at Santa Clara University

Julia A. Scott, PhD

Director, Brain and Memory Care Lab at Santa Clara University

Julia A. Scott, PhD leads the Brain and Memory Care Lab at Santa Clara University and is cofounder of Gambit Labs. Her research integrates neurotechnology into virtual reality platforms in order to enhance biofeedback experiences that promote well-being and train cognitive skills. She also leads the medical council of XRSI which develops and advises on privacy and safety standards for extended reality usage in healthcare settings.

Julien Weissenberg

AI Expert and Founder at Deep Tech Experts

Julien Weissenberg

AI Expert and Founder at Deep Tech Experts

"Dr. Julien Weissenberg is an AI Expert and founder of Deep Tech Experts, an advisory gathering world-class experts in AI, Encryption, Quantum Computing and Biotechnology.

With 13+ years of experience in Computer Vision and Machine Learning, Julien works alongside investors to evaluate AI startups and is an expert for Innosuisse, the Swiss Federal Agency for Innovation.

Julien completed a PhD and Postdoc at ETH Zurich, an MSc at Imperial College London and was named a Global Shaper by the World Economic Forum."

Kenneth Norwood PhD

Lead Researcher of Creative Technologies at TALES of Us

Kenneth Norwood PhD

Lead Researcher of Creative Technologies at TALES of Us

"Kenneth Wesley Norwood is a Postgraduate research student within Film at the University of Southampton.
2014-2017 – MA Media Studies, Long Island University Brooklyn Campus
2008-2013 – BA Mass Communications, Xavier University of New Orleans

Kenneth (Rico) Wesley Norwood PhD is an American researcher, who currently resides in Berlin.  They are the Lead Researcher of Creative Technologies for Tales of Us gmbh a multimedia non profit storytelling intuitive. They have also acted as a Visiting Lecturer at the University of Potsdam’s Institute for Arts and Media were they developed and delivered the Black and Quare Video Games Studies Seminar in 2022-2023. They have participated and been featured in TechRadar, Wired Magazine, The Metro, PinkNews, Amaze Arthouse Video Game fest, the British Film Institute,  and various other outlets for their work regarding media and video games, race, and Quareness. They also aid in producing and hosting the Twitch program Tales Unlocked: Imagining green futures, marginalised narratives and mythologies in video games.
"

Kris Severson

Content Curation, XR for Change

Kris Severson

Content Curation, XR for Change

Kris is a game industry veteran with expertise in VR/MR/AR. She has provided strategic leadership at Meta, Sony Playstation, Rockstar Games, and HTC Vive.

Kris is a big proponent of games for good. She headed HTC’s “VR For Good” global initiative, where she spearheaded projects with Conservation International, UN Women, and the NSF. She sits on the board of DeepWellDTx, an organization using games to promote mental health, and is currently curating the XR Summit at Games for Change.

Kristin Marting

Founding Artistic Director at HERE Arts Center

Kristin Marting

Founding Artistic Director at HERE Arts Center

Kristin Marting is a director and creative producer of hybrid work based in NYC. She has constructed 36 works for the stage (15 original hybrid works, 9 opera-theatre and music-theatre works, 8 adaptations of novels & short stories and 5 classic plays). She is currently developing 3 opera-theatre works with John Glover/Kelley O’Rourke, Paul Pinto and Kamala Sankaram. She has premiered works at HERE, 3LD, Ohio Theatre, and Soho Rep. Her work has toured to 7 Stages, Berkshire Festival, Brown, MCA, New World, Painted Bride, Perishable, UMass, Moscow Art Theatre and Oslo. She has directed readings and workshops for Clubbed Thumb, New Georges, Playwrights Horizons, Public Theatre, Target Margin, and others. Selected residencies include Ankram Opera House, Bethany Arts Center, LMCC, Mabou Mines, Mass MOCA, NACL, Penrose, Playwrights Center, Smack Mellon, Space at Ryder Farm, Voice & Vision, Williams. Reviews have appeared in all major New York media. Kristin is the recipient of two prestigious MAP Fund awards, a nytheatre.com Person of the Decade for outstanding contribution, a Leader to Watch by Art Table and honored with a BAX10 Award. She is Founding Artistic Director of HERE and co-founding director of PROTOTYPE festival.

Lien B. Tran

Assistant Professor of Games & Design at DePaul University, Jarvis College of Computing & Digital Media

Lien B. Tran

Assistant Professor of Games & Design at DePaul University, Jarvis College of Computing & Digital Media

Lien B. Tran is an award-winning social impact and interaction designer, who creates interactive solutions at the intersections of social justice, health, and environment at the local, national, and international levels. Previous project partnerships include Open Society Foundations, World Bank, and United Nations. Lien is an Assistant Professor at DePaul University (Jarvis College of Computing and Digital Media) and director of Matters at Play lab, a transdisciplinary design lab.

M Charity

PhD Student at Game Innovation Lab - New York University

M Charity

PhD Student at Game Innovation Lab - New York University

M Charity (they/them) is a PhD student at NYU Tandon in the Game Innovation Lab studying under Dr. Julian Togelius. Their main research focus is in online collaborative creative content generation; they make tools and web interfaces anyone can use to generate creative content (such as sprites or game levels) with the help of an AI assistant. Much of their work involves procedural content generation, quality-diversity search algorithms, and evolutionary algorithms.

Madison E. Taylor

Graduate Student at University of California-Irvine

Madison E. Taylor

Graduate Student at University of California-Irvine

Madison Taylor (she/her) is a first year Clinical Psychology Ph.D. student at the University of California-Irvine. Her work involves developing, evaluating, and implementing brief, technology-driven mental health and well-being interventions for older adolescents and young adults. Recently, her work has focused on identifying specific subsets of youth for which digital technology use may result in increases or decreases their in mental health and well-being.

Mahrinah Shije

General Partner at Endemic Venture Capital

Mahrinah Shije

General Partner at Endemic Venture Capital

Mahrinah Shije is an Indigenous Futurist and Founding General Partner of Endemic Venture Capital, investing in Indigenous-led Climate Tech and the Future of Tribal Gaming. Ms Shije began her career as an Investment Analyst with UBS and has spent two decades in high tech startups with a specialization in Web3 technologies, cybersecurity and digital assets. She holds an MBA in Finance from the Wharton School and a BA/MS in Anthropology from the University of Pennsylvania. Additionally, Ms. Shije is a Partner at Zia Impact, through which she works with clients on impact strategy and tribal infrastructure development and CEO and Board Chair of Pueblo Development Commission, an NGO in United Nations consultative status where she is a member of the Indigenous Peoples’ Major Working Group, the UN Counterterrorism Executive Directorate (UNCTED) and several Blockchain Commissions. Additionally, she served as an appointed member of the US Greenbuilding Council, All Pueblo Council of Governors' Legislative Committee from 2019-2022, a Digital Assets Expert Speaker for the Indian Gaming Association 2021-Present and a Special Advisor to NCAI President Fawn Sharp at the World Economic Forum (2023). She is Tewa and Sefardi Jewish and married into the Pueblo of Zia. Ms. Shije is a 2023 Fellow at Leadership New Mexico, VC Lab in Palo Alto, Climate Vine Global Network and the Nahum Goldmann International Fellowship, Treasurer of Panim Hadashot and a steering committee member with Israel Policy Forum with many previous appointments and fellowships. She lives and works in New Mexico and New York.

Mark DeLoura

Founder at Level Up Games

Mark DeLoura

Founder at Level Up Games

Mark DeLoura is a game CTO and policy nerd, and leads Level Up Games, a games and education technology consultancy. He's worked in and around the game industry for 30 years, and served as Senior Advisor for Digital Media in the Obama White House. Mark is passionate about making games easier to create and share, so everyone can use them as a tool for expression. He's done work at platforms, publishers, and developers, and of course, lately he's been doing way too much work with generative AI!

Martina Welkhoff

Managing Partner at Goldenrod Ventures

Martina Welkhoff

Managing Partner at Goldenrod Ventures

Martina is the Founding Managing Partner at Goldenrod Ventures, an early stage fund investing in women-led emerging tech companies. She's also the Co-founder and Managing Partner at the WXR Fund. Before moving into venture capital, Martina founded two tech startups in mobile gaming and virtual reality. She serves on several startup boards and nonprofit advisory groups.

Matt Golino

Founder and CEO at ZenVR

Matt Golino

Founder and CEO at ZenVR

Matt Golino is the founder and CEO of ZenVR. With two degrees from Georgia Tech, a Bachelor's in Computer Engineering and a Master’s in Human-Computer Interaction focused on Virtual Reality UX design, Matt has walked a path between many fields branching between technical, design, research, and leadership. ZenVR began as Matt’s master’s thesis project, but he has always been an avid meditator and an advocate for mental health and sharing the meditative practice with as many people as possible.

Max Musau

Founder and Lead Design at Jiwe Interactive Limited

Max Musau

Founder and Lead Design at Jiwe Interactive Limited

A technology expert with 10 years of experience, Max is an expert in digital platform design and development. He has launched three platforms and two community learning and innovation programs. He is passionate about supporting communities in using new technology to be more creative and productive. He also has a passion for interactive media and started a studio to create interactive media that shares African experiences and to support gamers on the continent.

Meriko Borogove

Exeutive at ScanLAB Projects, Professor, Photographer at ScanLAB Projects

Meriko Borogove

Exeutive at ScanLAB Projects, Professor, Photographer at ScanLAB Projects

Meriko Borogove is a technology & design executive, professor, and photographer who also created the iPhone cameras. meriko is an executive at ScanLAB Projects, a pioneering and award-winning creative practice where our primary medium is 3D scanning, a form of machine vision we believe is the future of photography & cinematography. Our work has exhibited at LACMA, La Biennale, The Louisianna, The New Museum NYC, PHI Centre, SXSW, CPH:DOX, STRP, The Barbican, & the Berliner Ensemble with the KOB.

Michael Sanders

Co-Founder & Chief Storyteller at Horizon Blockchain Games

Michael Sanders

Co-Founder & Chief Storyteller at Horizon Blockchain Games

Michael is Co-founder & Chief Storyteller at Horizon where they're making web3 easy, fun, and accessible for users and builders. Horizon is the creator of Sequence, the all-in-one developer platform + smart wallet that makes building web3 games, apps, and experiences easy; and, Skyweaver, named 2022’s best blockchain game.

Michael's a long-time tech entrepreneur who’s been in the blockchain space for 13 years, he authored the best-selling "Ayahuasca: An Executive's Enlightenment", and he lives a life of love, movement, and play.

Michaela Ternasky-Holland

XR Creative Strategist & Impact Producer at Games for Change / Self

Michaela Ternasky-Holland

XR Creative Strategist & Impact Producer at Games for Change / Self

Michaela Ternasky-Holland is an Emmy and Webby award-winning XR/metaverse storyteller. Named as one of the 100 Original Voices of XR, she creates non-fiction and socially impactful stories by using immersive and interactive technology. She focuses on the impact of the projects to move beyond the project itself. When she isn't creating her own original projects, she consults for socially conscious companies and non-profit organizations on creative strategy and impact production.

Mik Labanok

CEO atn Abelana VR Productions Inc

Mik Labanok

CEO atn Abelana VR Productions Inc

CEO of Abelana VR for seven years during which the team pioneered award-winning online VR classes, deployed them in hundreds of schools across the US. Previously, over 20 years of experience in various media, including television, movie production, book publishing, and new media.

Milad Hosseini-Mozari

Assistant Professor at Bridging the Gap (University of Utah x IRC)

Milad Hosseini-Mozari

Assistant Professor at Bridging the Gap (University of Utah x IRC)

Milad Mozari is an artist and researcher working in sonic investigations that draw connections to surfaces and social layers.  Exhibitions and performances include the Hong Kong Arts Centre, International Symposium of Electronic Arts, Chicago International Film Festival, IndieLisboa, and Experimental Sound Studio. Fellowships and residencies include MIT Open Documentary Lab, Smithsonian Artist Research Fellowship, Asian Cultural Council Grant to Individuals, Wave Farm, Pioneer Works, Ox-Bow, Incheon Art Platform,  and Taipei Artist Village. He is currently an assistant professor at the College of Architecture and Planning at the University of Utah.

Niki Smit

Artistic Director at Monobanda

Niki Smit

Artistic Director at Monobanda

Niki Smit is co-founder and Director at Monobanda, where he explores and expands the boundaries of play and embodied interaction. Additionally, he co-founded ExploreDEEP, where he creates meditative breath controlled VR experiences His work focuses on researching and developing new forms of play. His passion lies in creating projects that connect the human body, physical, and virtual space in surprising ways, creating meaningful play that fills the space between art, science and education.

Nimrod Shanit

CEO at Blimey / HCXR

Nimrod Shanit

CEO at Blimey / HCXR

An award winning director and producer of feature length fiction and non-fiction films.  A veteran executive producer at Blimey and HCXR of international co-productions and a pioneer of the first completely integrated virtual reality studio in Israel. Two Lumiere Awards laureate, XR for Change laureate and with a rich background in fiction and non-fiction productions, and more recently XR productions, Nimrod has stood at the forefront of international XR co-productions since 2015. Known recently for the Canadian Screen Awards nomination for “The Holy City” and for winning the best immersive experience award for “Once Upon a Sea” at VRE festival in Rome, Italy. Currently producing “WinterOver”, “DoX”, “The Cave”, “Labelled Black” and “Niall’s Apprentice”.

Paige Dansinger

Founder at Better World Museum

Paige Dansinger

Founder at Better World Museum

Top 25 Women in the Metaverse, Paige Dansinger is the founder of Better World Museum, Horizon Art Museum, and Women in Horizon. Our programs empower members through world building, summits, and community events. She prioritizes women, diversity, initiatives for good in the metaverse.

Paul Fletcher

Health Neuroscience at Cambridge University

Paul Fletcher

Health Neuroscience at Cambridge University

I am the Bernard Wolfe Professor of Health Neuroscience at Cambridge University. I studied medicine and then psychiatry before taking a PhD in cognitive neuroscience.

My research and clinical work focus on severe mental illness. I am very interested in how we can use video games to help us in assessing, monitoring and even modifying psychological processes and I have worked closely with the Cambridge-based video game design studio to explore ways in which psychiatry, neuroscience and video game design may work closely together in pursuing these aims.

Philip Pitts

Head of Software at OpenBCI

Philip Pitts

Head of Software at OpenBCI

Philip manages the development of software which enables creators, researchers, and enterprises to visualize and integrate multimodal biosignals into their experiences, studies, and applications. Before joining OpenBCI, he managed a research laboratory focused on developing enterprise-level XR training and telepresence solutions. Philip has a range of experience including software engineering management, business development, systems integration, and computer vision.

Rachel Joy Victor

Strategist, Designer, Worldbuilder at Independent

Rachel Joy Victor

Strategist, Designer, Worldbuilder at Independent

Rachel Joy Victor is an independent designer, strategist and worldbuilder, working with emergent technologies and mediums (XR/AI/web3) to create cohesive narrative, brand, and product experiences. She designs for a range of applications: from multiplatform narratives and immersive experiences, to tools and platforms, to spaces and cities. Rachel draws from her education in computational neuroscience and spatial economics to facilitate the creation of data-informed emergent experience where world affordances and individual agency intersect.Her clients have included Disney, HBO, Vans, Ford, Nike, Havas, Meow Wolf, Niantic, and more. Rachel is passionate about offering a more complete picture of the considerations of design for our new reality, and has led executive education sessions at Activision, Unilever Prestige, WB/Sony/NBCU, Technicolor, UGGs, Crocs, and Red Bull, and been a speaker at Infinity Festival, NAB Show, Future of Film Fest, Atos + SAP DEI Summit, AI on the Lot, The Next Stage Summit, and more.

Rachelle Vallon

School Counselor at Quest To Learn

Rachelle Vallon

School Counselor at Quest To Learn

Rachelle Vallon works as the Lead Guidance Counselor at Quest to Learn in New York. Rachelle has provided game-like learning workshops for educators, schools, businesses and conventions across the US and internationally. She has helped to create curriculum and has provided instructional support in weaving games and game like activities into the classroom. As a Guidance Counselor, Rachelle is always looking at the ways games affect, support, and inform student mental health and Social Emotional Learning including participation in critical conversations around games and empathy and facilitating a workshop in collaboration with TED-Ed, Games for Change, and Raising Good Gamers to support youth in creating talks focused on the culture of gaming.

Rebecca Barkin

CEO of Lamina1

Rebecca Barkin

CEO of Lamina1

Rebecca Barkin is CEO of Lamina1, a layer one blockchain optimized for the open metaverseand its makers. Barkin brings 20+ years of experience leading strategy, design, anddevelopment at the intersection of emerging technology and entertainment. Prior to joiningLamina1, Barkin served as VP of Content Strategy & Partner Solutions at the groundbreaking2B immersive venue Madison Square Garden Sphere. As Vice President at Augmented Realitypioneer Magic Leap, she drove the development of a slate of launch applications like the award-winning immersive music experience Tónandi, as well as branded content experiences withpremium partners like Alibaba (Tokyo Olympics), Warner Bros (Fantastic Beasts), and HBO(Game of Thrones). Later, as Vice President of Brand & Platform Design, she led the redesignof both the operating system and brand for the enterprise-focused Magic Leap 2 (winner ofmultiple design awards). Prior to Magic Leap, she led GTM strategy for pioneering computervision & AI company Nod Labs which developed foundational 6Dof tracking technology toenable VR and AR. She's held leadership roles at Genius Products, Dell Computers, and SiliconValley startup Lyve (acquired by Seagate), driving GTM, brand identity, and strategicpartnerships. Since starting her career at EMI-Capitol Records, Barkin has helped companiesbig and small embrace transformative new technologies and bring them to market in partnershipwith beloved brands and artists. She is committed to the art of strong leadership, a fiercediversity advocate, published author, wife, and mother of two young boys.‍

Rebecca Benghiat

President and COO at The Jed Foundation

Rebecca Benghiat

President and COO at The Jed Foundation

As President and COO, Rebecca ensures that JED is serving its mission to to preventing suicide and protecting the emotional health of our nation’s youth and young adults. Rebecca has also spearheaded the launch of several multimillion-dollar philanthropic organizations, including the Child Mind Institute, the Seleni Institute, and the New Space for Women’s Health. Rebecca is a graduate of the Benjamin N. Cardozo School of Law and holds an AB in public policy from The University of Chicago.

Samantha G. Wolfe

Founder & CEO at PitchFWD

Samantha G. Wolfe

Founder & CEO at PitchFWD

Samantha G. Wolfe is the Founder and CEO of PitchFWD, an award-winning strategic consultancy focused on creating and expanding new market opportunities for emerging technology products and services. She is known as an innovation adoption accelerator and a bleeding edge tech translator. Sam is sought after for her in-depth knowledge of over 25 industry verticals and her extensive network of the most influential executives within the metaverse, virtual reality, and augmented reality ecosystem. As an Adjunct Professor at NYU's Steinhardt School, she has created four original classes in the past three years: 'The Business of the Metaverse,' 'Avatars and Virtual Humans,' 'Marketing Emerging Technologies,' and 'The Business of Virtual Reality and Augmented Reality.' In addition, Sam has co-authored 2 books, including Marketing New Realities and Metaversed: See Beyond The Hype (Wiley, 2023).

Sarah Ticho

Co-Founder at XR Health Alliance

Sarah Ticho

Co-Founder at XR Health Alliance

Sarah is a multidisciplinary entrepreneur working at the intersection of XR healthcare and the art. She produces XR experiences through her various roles as a founder and producer with Hatsumi, Explore Deep and Lemonade. She is also the co-founder XR Health Alliance who authored The Growing Value of XR in Healthcare Report, and continues to support the strategic adoption of XR in the UK. She has won numerous awards including the Unity for Humanity grant in 2023, and International VR Health Association's Hero Award in 2022. In her spare time is an End of Life Doula in training.

Sian Proctor

Geoscientist, Artist, Astronaut at Space2inspire / ASU XRts Fellow

Sian Proctor

Geoscientist, Artist, Astronaut at Space2inspire / ASU XRts Fellow

Dr. Sian Proctor is a geoscientist, explorer, artist, and astronaut. She was the mission pilot for Inspiration4: the first all civilian mission to orbit the Earth for 3 days. She is an Afrofuturism artist. She uses a collage art style to combine real-world concepts with future-driven themes and technology. She is the artist and explorer in residence at Arizona State University (ASU) and an XRts Fellow at the ASU Mix Center.

Susanna Pollack

President at Games for Change

Susanna Pollack

President at Games for Change

President of Games for Change, Susanna Pollack is a cross-sector leader with almost 30 years of experience advancing ambitious social impact goals through traditional and interactive media. Under her leadership, G4C offers programs such as G4C Learn, a portfolio of education initiatives empowering the next generation of game-changers; XR for Change, which connects award-winning creators with mission-oriented organizations; and the annual Games for Change Festival dubbed the "Sundance of Games."

Svetlana Dragayeva

CEO at Fountain Digital Labs

Svetlana Dragayeva

CEO at Fountain Digital Labs

Svetlana Dragayeva is the founder and CEO of Fountain Digital Labs and creator of the BAFTA-winning app Virry and Virry VR series.

Svetlana spent ten years in film production, as an Executive Producer of DAU, a multi-disciplinary project at the intersection of cinema, art and anthropology.

Now based in London, Svetlana was born and raised in Odessa, Ukraine. She has degrees in cognitive linguistics, politics, cultural studies, narratology, and also taught film at OSU.

Tainá Moreno

Associate & Director of Global Strategies at TALES

Tainá Moreno

Associate & Director of Global Strategies at TALES

Tainá Moreno is a creative producer dedicated to participatory artistic practices that promote positive social change. She is currently leading the strategies for co-creation and research for WoU (World of Us), an upcoming immersive game experience focused on ecological education for kids through mythologies of regions in Brazil, Congo, India and Romania - which is set to launch in the second half of 2024. WoU is the main endeavour of TALES, a multi-media and non-profit publishing initiative.

Thea Anderson

Director, Responsible Technology at Omidyar Network

Thea Anderson

Director, Responsible Technology at Omidyar Network

As a director on the responsible technology team at Omidyar Network, Thea makes strategic grantmaking and investments with a racial and gender lens to address power imbalances, ensure accountability, and strengthen safeguards around emerging technologies. She recently launched work on gaming and interactive economies and would love to discuss with anyone anytime! Before joining Omidyar Network, Thea worked at the global humanitarian organization Mercy Corps as global lead for inclusive finance and social payments in protracted conflicts and politically complex environments.

Valentino Vettori

Founder at Arcadia Earth

Valentino Vettori

Founder at Arcadia Earth

Valentino Vettori, founder of Arcadia Earth, is an experiential artist dedicated to reimagining the way people interact and engage with the environments that surround them. With more than 20 years of experience working with leading fashion institutions, Vettori designed interactive retail experiences and innovative spatial relationships between consumers and brand environments.

Driven by a growing awareness of the ecological challenges we face and a more profound desire to inspire emotional experiences, Valentino Vettori’s vision for Arcadia Earth was born in 2017 out of a promise Vettori made to Paul Hawken that he would channel his craft to inspire positive environmental change. In September 2019, Arcadia Earth opened in New York as the first multi-sensory art exhibit, designed to challenge the mediums through which we spread environmental awareness and instigate change at the individual level.

Arcadia Earth is the first platform of its kind to offer a powerful, intimately personal exploration of the plight of our planet through human scale art installations and the futuristic lens of augmented and virtual reality.

Vallejo Gantner

Director Creative Partnerships at ONX & Onassis Fondation

Vallejo Gantner

Director Creative Partnerships at ONX & Onassis Fondation

Director, Creative Partnerships for the ONX Studio, an NYC hybrid production and exhibition space for immersive and XR artists. From 2019-2021, Artistic Executive Director of the Onassis Foundation USA, an innovative programming foundation based in Athens with satellites in New York and Los Angeles. Artistic Director of Performance Space 122 (now Performance Space New York) from 2005-2017 and a consulting curator for BAM (Brooklyn) and Theater de Welt (Dusseldorf), and the Dublin Fringe Festival (2002-2004).  For 20 years, working across live performance in all disciplines, cinema, design and hospitality Gantner has sought innovative artists, work, and ideas building new experience and forms of communication for audiences.

William Humphrey

Creative Director at Sugar Creative

William Humphrey

Creative Director at Sugar Creative

Will is Creative Director at Sugar Creative. He is regarded as one of the UKs pre-eminent immersive design thought leaders and as one of the leading voices in building new forms of narrative with XR. He has been involved in the delivery of some of the most ground-breaking and genre redefining AR experiences of the last few years for brands including ‘Wallace & Gromit’, Dr.Seuss’, UK Gov, Hyundai, BBC, and Ubisoft. His work has received a number of awards and accolades including a QLD XR Best in World award, being shortlisted for two Cannes Lions, and being selected as one of the one of the prestigious BIMA100 for both 2022 and 2023.

Yavuz Samur

Associate Professor at Bahcesehir University

Yavuz Samur

Associate Professor at Bahcesehir University

Yavuz Samur – Bio EN
Dr. Samur, graduated from Instructional Design and Technology, Department of Learning Sciences and Technologies at Virginia Tech with the Fulbright Scholarship, works as an Associate Professor at Bahçeşehir University, Faculty of Educational Sciences in the department of Computer Education and Instructional Technology (CEIT) (@bauceit), and also leaded the CEIT department. He was the coordinator of Educational Technology (TR/EN, Thesis/Project) master’s and doctoral programme (@bauegitek). He is also the president of YEGAM (@yegam_egitim). Dr. Samur is also rewarded as the “Academician of the Year of 2022” (@hempacocuk).
His research interests are on using educational games for learning and instruction (@oyuntasarimi), gamification in education, educational game design, digital game design, multimedia design, technology/social media/game addiction and (digital) game based learning (@EgitimveOyun). He is also the founder of GameFriendlySchool, GameFriendlyTeacher, GameFriendlyParent, GameFriendlyMunicipal projects (@OyunDostuOkul).
His books, of which he has more than 20 authors in the mentioned fields, have been published more than 100 thousand, and more than 15 indexed publications in international refereed journals have received more than 500 citations. Dr. Samur has supervised more than 70 master and doctoral dissertations in the field of Educational Technologies.
He also designs physical, board and digital educational games for students and he is the co- owber of a company producing digital educational games titled as Ugur Games (www.ugurgames.com) and also serves as an advisor to many other educational game companies (@buckedgames ve @mentalup). Dr. Samur also leads in government and company funded educational game projects, educational digital content and software/game design and development projects. He has been giving consultancy to many government and private companies and institutions.

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